Commit 501226e8 by BellCodeEditor

auto save

parent 3ffe7488
Showing with 19 additions and 9 deletions
import wordcloud
import pygame import pygame
import os import os
from pygame import locals from pygame import locals
import wordcloud
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # # 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
...@@ -13,7 +13,7 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -13,7 +13,7 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
pygame.mixer.music.load('2243736345.mp3') pygame.mixer.music.load('2243736345.mp3')
# 载入音乐 # # 载入音乐
pygame.mixer.music.load('歌曲1.wav') # 载入音乐 pygame.mixer.music.load('歌曲1.wav') # 载入音乐
music_list=['victory.mp3','2243736345.mp3','1960642808.mp3'] music_list=['victory.mp3','2243736345.mp3','1960642808.mp3']
path="D:\\余涵毅音乐" path="D:\\余涵毅音乐"
...@@ -31,7 +31,7 @@ while True: ...@@ -31,7 +31,7 @@ while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小 # # 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == locals.K_UP:
volume += 0.1 volume += 0.1
...@@ -44,12 +44,12 @@ while True: ...@@ -44,12 +44,12 @@ while True:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
# 按下鼠标 # # 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: if event.button == 1:
x,y=event.pos x,y=event.pos
if x > 270 and x <370 and y > 350 and y < 450: if x > 270 and x <370 and y > 350 and y < 450:
# 次数增加 # # 次数增加
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img play_button = stop_img
...@@ -80,11 +80,20 @@ while True: ...@@ -80,11 +80,20 @@ while True:
pygame.mixer.music.load(music_list[num]) pygame.mixer.music.load(music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面
# # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # # 刷新画面
pygame.display.update() pygame.display.update()
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