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Commit
501226e8
authored
Jun 10, 2023
by
BellCodeEditor
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3ffe7488
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19 additions
and
9 deletions
a.py
my_music.py
a.py
0 → 100644
View file @
501226e8
import
wordcloud
my_music.py
View file @
501226e8
import
pygame
import
os
from
pygame
import
locals
import
wordcloud
pygame
.
init
()
# 初始化
# 创建窗口
#
#
创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片、资源
#
#
载入图片、资源
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
...
...
@@ -13,7 +13,7 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
pygame
.
mixer
.
music
.
load
(
'2243736345.mp3'
)
# 载入音乐
#
#
载入音乐
pygame
.
mixer
.
music
.
load
(
'歌曲1.wav'
)
# 载入音乐
music_list
=
[
'victory.mp3'
,
'2243736345.mp3'
,
'1960642808.mp3'
]
path
=
"D:
\\
余涵毅音乐"
...
...
@@ -31,7 +31,7 @@ while True:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
# 按键,控制声音大小
#
# 按键,控制声音大小
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
volume
+=
0.1
...
...
@@ -44,12 +44,12 @@ while True:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 按下鼠标
#
# 按下鼠标
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 次数增加
#
# 次数增加
click
+=
1
if
click
%
2
==
0
:
play_button
=
stop_img
...
...
@@ -79,12 +79,21 @@ while True:
num
=
0
pygame
.
mixer
.
music
.
load
(
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
# 绘制画面
#
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
#
# 刷新画面
pygame
.
display
.
update
()
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