Commit 30746417 by BellCodeEditor

save project

parent b4a8a276
Showing with 50 additions and 37 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -11,15 +12,14 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,15 +12,14 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list=[]
path="c:\\users\\bellcoade\\desktop\\test"
filelist=os.listdir(paht)
for i in filolist:
if i[4:]=="ogg"or i[-4:]=="wav"
music_list.append(i)
# 载入音乐
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐
music_list = []
path = "C:\\Users\\bellcode\\Desktop\\test"
filelist = os.listdir(path)
num = -1
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i)
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
...@@ -31,50 +31,62 @@ while True: ...@@ -31,50 +31,62 @@ while True:
exit() exit()
# 按键,控制声音大小 # 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == locals.K_w:
volume += 0.1 volume += 0.1
if volume > 1: if volume > 1:
volume = 1 volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: if event.key == locals.K_s:
volume -= 0.1 volume -= 0.1
if volume < 0: if volume < 0:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
# 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if evert.button==1: if event.button == 1: # 左击
x,y=event.pos x, y = event.pos
if x > 270 and x < 370 and y >350 and y<450 if x > 270 and x < 370 and y > 350 and y < 450: # 播放按钮
# 次数增加 click += 1
click += 1 if click % 2 == 0:
if click % 2 == 0: play_button = stop_img
play_button = stop_img pygame.mixer.music.unpause()
pygame.mixer.music.unpause() else:
else: play_button = play_img
play_button = play_img pygame.mixer.music.pause()
pygame.mixer.music.pause() if x > 420 and x < 520 and y > 350 and y < 400: # 下一曲
if x >120and x < 220 and y >350and y<400 num += 1
unm-=1 if num > len(music_list) - 1:
if unm <0: num = 0
num=len(music_list)-1 pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
play_button=stop_img play_button = stop_img
click=0 if click % 2 == 0:
if x >120and x < 220 and y >350and y<400 click += 2
num+=1 else:
click += 1
if x > 120 and x < 220 and y > 350 and y < 400: # 上一曲
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if click % 2 == 0:
click += 2
else:
click += 1
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
mun +=1 num += 1
if unm> len(filelist)-1: if num > len(music_list)-1:
num =0 num = 0
pygame.mixer.music.play() pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
new_logo=pygame.transform.rotatoe(logo_img,angle)
newrect=new_logo.get_rect(center=(320,200))
pas=(newrect[0],newrect)
angle+=1
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
...@@ -83,3 +95,4 @@ while True: ...@@ -83,3 +95,4 @@ while True:
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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