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  • pygame_lesson5_diy2
  • my_music.py
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  • BellCodeEditor's avatar
    save project · 0e28716e
    BellCodeEditor committed 4 years ago
    0e28716e
my_music.py 2.23 KB
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import pygame
from pygame import locals

pygame.init()  # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png')  # 背景图
play_img = pygame.image.load('play.png')  # 播放按钮
stop_img = pygame.image.load('stop.png')  # 暂停按钮
last_img = pygame.image.load('last.png')  # 上一曲按钮
next_img = pygame.image.load('next.png')  # 下一曲按钮
logo_img = pygame.image.load('logo.png')  # 下一曲按钮

# 载入音乐
filelist = ['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg']     
num = -1
volume = 0.2
pygame.mixer.music.set_volume(volume)  # 初始播放音量
click = 0
play_button = stop_img

while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            exit()
        # 按键,控制声音大小
        if event.type == locals.KEYDOWN:
            if event.key == locals.K_UP:
                volume += 0.1
                if volume > 1:
                    volume = 1
                pygame.mixer.music.set_volume(volume)
            if event.key == locals.K_DOWN:
                volume -= 0.1
                if volume < 0:
                    volume = 0
                pygame.mixer.music.set_volume(volume)

        if event.type == locals.MOUSEBUTTONDOWN:
            if event.button == 1:
                x,y = exent.pot
                if x >270 and x < 370 and y > 350 and y < 450:
                    click += 1
                    if click % 2 == 0:
                        play_button = stop_img
                        pygame.mixer.music.unpause()
                    else:
                        play_button = play_img
                        pygame.mixer.music.pause()

    if pygame.mixer.music.get_busy() == False:
        num += 1
        if num > len(filelist)-1:
            num = 0
        pygame.mixer.music.load(filelist[num])     
        pygame.mixer.music.play()

    # 绘制画面
    screen.blit(bg_img, (0, 0))      # 填充背景
    screen.blit(play_button, (270, 330))   # 暂停按钮
    screen.blit(logo_img, (170, 60))    # 中间logo图
    screen.blit(last_img, (120, 350))   # 上一曲
    screen.blit(next_img, (420, 350))   # 下一曲
    # 刷新画面
    pygame.display.update()