Commit ef006a61 by BellCodeEditor

auto save

parent 4cd19cb6
Showing with 45 additions and 18 deletions
......@@ -13,10 +13,14 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
num1=-1
music_list=[]
path=input("文件名路径谢谢哦亲") # 载入音乐
filr2=os.listdir(path)
while True:
try:
path=input("文件名路径谢谢哦亲") # 载入音乐
filr2=os.listdir(path)
break
except:
print("无效路径"+path)
for i in filr2:
# if i[-4:]==".wav"or i[-4:]==".ogg":
music_list.append(i)
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
......@@ -55,22 +59,45 @@ while True:
pygame.mixer.music.unpause()
click=True
if x>120 and x <220 and y>350 and y <400:
num1-=1
if num1 < 0:
num1=len(music_list)-1
pygame.mixer.music.load(path+"\\"+music_list[num1])
pygame.mixer.music.play()
click=False
play_button = stop_img
try:
num1-=1
if num1 < 0:
num1=len(music_list)-1
pygame.mixer.music.load(path+"\\"+music_list[num1])
pygame.mixer.music.play()
print("当前曲名"+music_list[num1])
click=False
play_button = stop_img
except:
print("目录中"+music_list[num1]+"不可播放"+"\n将自动切换到下一首"+"tips:下一曲依旧不可播放时会播放最后一次可播放的歌曲")
print("当前曲名"+music_list[num1])
if x>370 and x <470 and y>350 and y <400:
try:
num1+=1
if num1 > len(music_list)-1:
num1=0
pygame.mixer.music.load(path+"\\"+music_list[num1])
pygame.mixer.music.play()
print("当前曲名"+music_list[num1])
click=False
play_button=stop_img
except:
print("目录中"+music_list[num1]+"不可播放"+"\n将自动切换到下一首"+"tips:下一曲依旧不可播放时会播放最后一次可播放的歌曲")
print("当前曲名"+music_list[num1])
if pygame.mixer.music.get_busy() == False:
num1+=1
if num1 > len(music_list)-1:
num1=0
pygame.mixer.music.load(path+"\\"+music_list[num1])
else:
pygame.mixer.music.load(path+"\\"+music_list[num1])
pygame.mixer.music.play()
try:
num1+=1
if num1 > len(music_list)-1:
num1=0
pygame.mixer.music.load(path+"\\"+music_list[num1])
else:
pygame.mixer.music.load(path+"\\"+music_list[num1])
print("当前曲名"+music_list[num1])
pygame.mixer.music.play()
except:
print("目录中"+music_list[num1]+"不可播放"+"\n将自动切换到下一首"+"tips:下一曲依旧不可播放时会播放最后一次可播放的歌曲")
print("当前曲名"+music_list[num1])
# 绘制画面D
screen.blit(bg_img, (0, 0)) # 填充背景
......
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