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Commit
4cd19cb6
authored
Oct 23, 2021
by
BellCodeEditor
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parent
1754f9f4
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35 additions
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14 deletions
my_music.py
my_music.py
View file @
4cd19cb6
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
os
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
...
@@ -11,13 +11,16 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
...
@@ -11,13 +11,16 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
num1
=-
1
# 载入音乐
music_list
=
[]
pygame
.
mixer
.
music
.
load
(
'歌曲4.ogg'
)
# 载入音乐
path
=
input
(
"文件名路径谢谢哦亲"
)
# 载入音乐
filr2
=
os
.
listdir
(
path
)
for
i
in
filr2
:
# if i[-4:]==".wav"or i[-4:]==".ogg":
music_list
.
append
(
i
)
volume
=
0.2
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
click
=
True
play_button
=
stop_img
play_button
=
stop_img
while
True
:
while
True
:
...
@@ -40,18 +43,36 @@ while True:
...
@@ -40,18 +43,36 @@ while True:
# 按下鼠标
# 按下鼠标
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
# 次数增加
# 次数增加
click
+=
1
if
event
.
button
==
1
:
if
click
%
2
==
0
:
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
if
click
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
click
=
False
else
:
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
click
=
True
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num1
-=
1
if
num1
<
0
:
num1
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num1
])
pygame
.
mixer
.
music
.
play
()
click
=
False
play_button
=
stop_img
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num1
+=
1
if
num1
>
len
(
music_list
)
-
1
:
num1
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num1
])
else
:
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num1
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
# 绘制画面
# 绘制画面
D
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
...
...
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