Commit e9200a3c by BellCodeEditor

save project

parent 574c0ee6
Showing with 40 additions and 59 deletions
import pygame import pygame
import os
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片、资源
...@@ -11,70 +10,53 @@ play_img = pygame.image.load('play.png') # 播放按钮 ...@@ -11,70 +10,53 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 中间logo
ledi=["歌曲1.wav","歌曲2.wav","歌曲3.wav","歌曲4.wav"]
# 将文件内的音乐添加到列表
music_list=[] volume=0
path="C:\\Users\\LTT\\Documents\\pygame_lesson5_diy1\\" click=0
file=os.listdir(path) button_img = stop_img
for i in file: num=-1
if i[-4:]==".wav" or i[-4:]==".ogg": x=0
music_list.append(i) y=0
# 载入音乐
#pygame.mixer.music.load('歌曲4.ogg') # 载入音乐
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
num=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type==locals.QUIT:
exit() exit()
# 按键,控制声音大小 if event.type==locals.KEYDOWN:
if event.type == locals.KEYDOWN: if event.key==locals.K_DOWN:
if event.key == locals.K_UP: volume-=0.1
volume += 0.1 if volume<0:
if volume > 1: volume=0
volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: if event.key==locals.K_UP:
volume -= 0.1 volume+=0.1
if volume < 0: if volume>1:
volume = 0 volume=1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type==locals.MOUSEBUTTONDOWN:
# 按下鼠标 if event.button==1:
x,y=event.pos
if event.type == locals.MOUSEBUTTONDOWN: if x>270 and y>350 and x<370 and y<450:
# 获取点击处的坐标 click+=1
if click%2==0:
# 次数增加 button_img = stop_img
click += 1 pygame.mixer.music.unpause()
if click % 2 == 0: else:
play_button = stop_img button_img = play_img
pygame.mixer.music.unpause() pygame.mixer.music.pause()
else: if pygame.mixer.music.get_busy()==False:
play_button = play_img num+=1
pygame.mixer.music.pause() if num>len(ledi)-1:
num=0
pygame.mixer.music.load(ledi[num])
if pygame.mixer.music.get_busy() == False: pygame.mixer.music.play()
num += 1
if num > len(music_list)-1:
num=0
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(button_img, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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