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Commit
e77efbe0
authored
2 years ago
by
BellCodeEditor
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parent
1754f9f4
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with
19 additions
and
12 deletions
my_music.py
my_music.py
View file @
e77efbe0
...
@@ -12,8 +12,9 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
...
@@ -12,8 +12,9 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
# 载入音乐
# 音乐
pygame
.
mixer
.
music
.
load
(
'歌曲4.ogg'
)
# 载入音乐
filelist
=
[
'歌曲1.wav'
,
'歌曲2.wav'
,
'歌曲3.wav'
,
'歌曲4.ogg'
]
num
=
-
1
volume
=
0.2
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
...
@@ -37,18 +38,23 @@ while True:
...
@@ -37,18 +38,23 @@ while True:
volume
=
0
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 按下鼠标
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
# 次数增加
if
event
.
button
==
1
:
# 左击
click
+=
1
x
,
y
=
event
.
pos
if
click
%
2
==
0
:
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
play_button
=
stop_img
click
+=
1
pygame
.
mixer
.
music
.
unpause
()
if
click
%
2
==
0
:
else
:
play_button
=
stop_img
play_button
=
play_img
pygame
.
mixer
.
music
.
unpause
()
pygame
.
mixer
.
music
.
pause
()
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
if
num
>
len
(
filelist
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
filelist
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
# 绘制画面
# 绘制画面
...
@@ -58,4 +64,4 @@ while True:
...
@@ -58,4 +64,4 @@ while True:
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
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