Commit deb9cbc8 by BellCodeEditor

auto save

parent 1754f9f4
import pygame
from pygame import locals
import os
pygame.init() # 初始化
# 创建窗口
......@@ -13,13 +14,21 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
music_list = []
num = -1
path = r'c:\Users\User\Documents\pygame_lesson5_diy1\test'
filelist = os.listdir(path)
for i in filelist:
music_list.append(i)
angle = 0
my_font = pygame.font.Font('neuropol.ttf',25) #加载字体
music_len = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -39,23 +48,73 @@ while True:
# 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN:
# 次数增加
click += 1
if click % 2 == 0:
if event.button == 1: #按下鼠标左键
x,y = event.pos #获取x,y坐标
if x > 270 and x < 370 and y > 330 and y < 430:
# 次数增加
click += 1
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 120 and x < 220 and y > 350 and y < 400:#上一曲
num -=1
if num < 0:
num = len(music_list)-1
pygame.mixer.music.load(path+'\\'+music_list[num]) # 载入音乐
pygame.mixer.music.play()
click = 0
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False:
if x > 420 and x < 520 and y > 350 and y < 400:#下一曲
num +=1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path+'\\'+music_list[num]) # 载入音乐
pygame.mixer.music.play()
click = 0
play_button = stop_img
if pygame.mixer.music.get_busy() == False: #判断是否正在播放音乐
num +=1
if num > len(music_list)-1:
num = 0
pygame.mixer.music.load(path+'\\'+music_list[num]) # 载入音乐
#获取歌曲的总时长
music = pygame.mixer.Sound(path+'\\'+music_list[num]) #.wav , ogg
pygame.mixer.music.play()
#让中间logo图旋转
new_logo = pygame.transform.rotate(logo_img,angle)
newRect = new_logo.get_rect(center=(320,200))
pos = (newRect[0],newRect[1])
if click % 2 == 0:
angle += 0.5
#获取当前歌曲的播放进度
play_time = pygame.mixer_music.get_pos() #毫秒
play_time = int(play_time/1000) #秒
play_m = play_time//60 #分
play_s = play_time % 60 #秒
info = str(play_m) +':'+ str(play_s)
#获取歌曲的总时长
music_len = int(music.get_length())
music_m = music_len//60 #分
music_s = music_len % 60 #秒
info1 = str(music_m) +':'+ str(music_s)
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
text = my_font.render(info , True,(0,0,0))
screen.blit(text,(70,450))
text1 = my_font.render("/ "+info1 , True,(254,0,215))
screen.blit(text1,(150,450))
# 刷新画面
pygame.display.update()
File added
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