Commit da23dab2 by BellCodeEditor

auto save

parent 681f4cc0
Showing with 28 additions and 19 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init()
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 bg_img = pygame.image.load('background.png')
bg_img = pygame.image.load('background.png') # 背景图 play_img = pygame.image.load('play.png')
play_img = pygame.image.load('play.png') # 播放按钮 stop_img = pygame.image.load('stop.png')
stop_img = pygame.image.load('stop.png') # 暂停按钮 last_img = pygame.image.load('last.png')
last_img = pygame.image.load('last.png') # 上一曲按钮 next_img = pygame.image.load('next.png')
next_img = pygame.image.load('next.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png')
logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐 list=[]
pygame.mixer.music.load('歌曲1.wav') # 载入音乐 h=os.listdir("C:\\Users\\TH\\Desktop\\czt")
for file in h:
if file[-4:]==".wav" or file[-4:]==".mp3":
list.append(file)
num=-1
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
...@@ -23,7 +29,6 @@ while True: ...@@ -23,7 +29,6 @@ while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == locals.K_UP:
volume += 0.1 volume += 0.1
...@@ -40,13 +45,17 @@ while True: ...@@ -40,13 +45,17 @@ while True:
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num+=1
if num>len(list):
num=0
pygame.mixer.music.load(list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0))
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(stop_img, (270, 330))
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60))
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350))
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350))
# 刷新画面
pygame.display.update() pygame.display.update()
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