Commit c75c4975 by BellCodeEditor

auto save

parent 1754f9f4
Showing with 52 additions and 15 deletions
import os
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -11,16 +11,20 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,16 +11,20 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
music=[]
# 载入音乐 angle=0
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐 num=-1
path="C:\\Users\\Administrator\\Desktop\\test"
f=os.listdir(path)
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
for i in f:
if i[-4:]==".wav" or i[-4:]==".ogg":
music.append(i)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
...@@ -39,23 +43,55 @@ while True: ...@@ -39,23 +43,55 @@ while True:
# 按下鼠标 # 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button==1:
x,y=event.pos
if x>270 and x<370 and y>330 and y<430:
# 次数增加 # 次数增加
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if x>120 and x<220 and y>350 and y<400:
num-=1
if num<0:
num=len(music)-1
pygame.mixer.music.load(path+"\\"+music[num])
pygame.mixer.music.play()
click=0
play_button = stop_img
if x>420 and x<520 and y>350 and y<400:
num+=1
if num>len(music)-1:
num=len(music)-1
pygame.mixer.music.load(path+"\\"+music[num])
pygame.mixer.music.play()
click=0
play_button = stop_img play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num+=1
if num>len(music)-1:
num=0
pygame.mixer.music.load(path+"\\"+music[num])
pygame.mixer.music.play() pygame.mixer.music.play()
time=pygame.mixer.music.get_pos()
time=int(time/1000)
play_m=time//60
play_s=time%60
info=str(play_m)+":"+str(play_s)
print(info)
new_logo=pygame.transform.rotate(logo_img,angle)
newrect=new_logo.get_rect(center=(320,200))
pos=(newrect[0],newrect[1])
angle+=1
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(new_logo,pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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