Commit a1c87016 by BellCodeEditor

auto save

parent 1754f9f4
Showing with 69 additions and 5 deletions
......@@ -2,6 +2,7 @@ import pygame
from pygame import locals
pygame.init() # 初始化
FPS =pygame.time.Clock()
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
......@@ -11,9 +12,12 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
basic_font = pygame.font.Font('neuropol.ttf',14) #载入字体文件
# 载入音乐
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐
filelist = ['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg']
num = -1 #初始化索引值,表示歌曲编号
angle = 0 #唱盘旋转角度
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
......@@ -39,7 +43,9 @@ while True:
# 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN:
# 次数增加
if event.button == 1:
x,y=event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
click += 1
if click % 2 == 0:
play_button = stop_img
......@@ -47,15 +53,72 @@ while True:
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1
if num < 0:
num = len(filelist) - 1
pygame.mixer.music.load(filelist[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
music1 = pygame.mixer.Sound(filelist[num])
music_length = music1.get_length()
music_length = int(music_length)
####################################################################
if x > 420 and x < 520 and y > 350 and y < 400:
num += 1
if num > len(filelist) - 1:
num = 0
pygame.mixer.music.load(filelist[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
music1 = pygame.mixer.Sound(filelist[num])
music_length = music1.get_length()
music_length = int(music_length)
if pygame.mixer.music.get_busy() == False:
num += 1
if num >len(filelist) - 1:
num = 0
pygame.mixer.music.load(filelist[num])
pygame.mixer.music.play()
music1 = pygame.mixer.Sound(filelist[num])
music_length = music1.get_length()
music_length = int(music_length)
####################################################################
#歌曲播放进度时间
play_time = pygame.mixer.music.get_pos()
play_time = int(play_time/1000)
play_m = play_time // 60
play_s = play_time % 60
if play_s < 10:
play_s = '0'+str(play_s)
info = str(play_m) + ':' + str(play_s)
#歌曲总时长
music_m = music_length // 60
music_s = music_length % 60
if music_s < 10:
music_s = '0' + str(music_s)
info2 = str(music_m) + ':' + str(music_s)
#####################################################################
new_logo = pygame.transform.rotate(logo_img,angle)
#校正旋转图片的中心点
newRect = new_logo.get_rect(center = (320,200))
pos = (newRect[0],newRect[1])
if play_button == stop_img:
angle+=1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
#绘制时间进度
scoreSurf = basic_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,440))
scoreSurf2 = basic_font.render('/'+ info2,True,(0,0,0))
screen.blit(scoreSurf2,(170,440))
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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