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Commit
a1c87016
authored
Nov 14, 2021
by
BellCodeEditor
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parent
1754f9f4
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77 additions
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13 deletions
my_music.py
my_music.py
View file @
a1c87016
...
@@ -2,6 +2,7 @@ import pygame
...
@@ -2,6 +2,7 @@ import pygame
from
pygame
import
locals
from
pygame
import
locals
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
FPS
=
pygame
.
time
.
Clock
()
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片、资源
# 载入图片、资源
...
@@ -11,9 +12,12 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
...
@@ -11,9 +12,12 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
basic_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
14
)
#载入字体文件
# 载入音乐
# 载入音乐
pygame
.
mixer
.
music
.
load
(
'歌曲4.ogg'
)
# 载入音乐
filelist
=
[
'歌曲1.wav'
,
'歌曲2.wav'
,
'歌曲3.wav'
,
'歌曲4.ogg'
]
num
=
-
1
#初始化索引值,表示歌曲编号
angle
=
0
#唱盘旋转角度
volume
=
0.2
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
...
@@ -39,23 +43,82 @@ while True:
...
@@ -39,23 +43,82 @@ while True:
# 按下鼠标
# 按下鼠标
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
# 次数增加
if
event
.
button
==
1
:
click
+=
1
x
,
y
=
event
.
pos
if
click
%
2
==
0
:
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
play_button
=
stop_img
click
+=
1
pygame
.
mixer
.
music
.
unpause
()
if
click
%
2
==
0
:
else
:
play_button
=
stop_img
play_button
=
play_img
pygame
.
mixer
.
music
.
unpause
()
pygame
.
mixer
.
music
.
pause
()
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
if
num
<
0
:
num
=
len
(
filelist
)
-
1
pygame
.
mixer
.
music
.
load
(
filelist
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
click
=
0
music1
=
pygame
.
mixer
.
Sound
(
filelist
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
####################################################################
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
num
+=
1
if
num
>
len
(
filelist
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
filelist
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
click
=
0
music1
=
pygame
.
mixer
.
Sound
(
filelist
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
if
num
>
len
(
filelist
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
filelist
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
music1
=
pygame
.
mixer
.
Sound
(
filelist
[
num
])
music_length
=
music1
.
get_length
()
music_length
=
int
(
music_length
)
####################################################################
#歌曲播放进度时间
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
int
(
play_time
/
1000
)
play_m
=
play_time
//
60
play_s
=
play_time
%
60
if
play_s
<
10
:
play_s
=
'0'
+
str
(
play_s
)
info
=
str
(
play_m
)
+
':'
+
str
(
play_s
)
#歌曲总时长
music_m
=
music_length
//
60
music_s
=
music_length
%
60
if
music_s
<
10
:
music_s
=
'0'
+
str
(
music_s
)
info2
=
str
(
music_m
)
+
':'
+
str
(
music_s
)
#####################################################################
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
#校正旋转图片的中心点
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
if
play_button
==
stop_img
:
angle
+=
1
# 绘制画面
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
)
)
# 中间logo图
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
#绘制时间进度
scoreSurf
=
basic_font
.
render
(
info
,
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
120
,
440
))
scoreSurf2
=
basic_font
.
render
(
'/'
+
info2
,
True
,(
0
,
0
,
0
))
screen
.
blit
(
scoreSurf2
,(
170
,
440
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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