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Commit
9e6a59d0
authored
Nov 03, 2024
by
BellCodeEditor
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11 additions
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1 deletions
3872980586.mp3
ap1000_us0_pi409_s3638964508.mp3
my_music.py
3872980586.mp3
0 → 100644
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9e6a59d0
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ap1000_us0_pi409_s3638964508.mp3
0 → 100644
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9e6a59d0
File added
my_music.py
View file @
9e6a59d0
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
os
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建窗口
# 创建窗口
...
@@ -13,8 +14,13 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
...
@@ -13,8 +14,13 @@ next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
# 载入音乐
# 载入音乐
pygame
.
mixer
.
music
.
load
(
'test.wav'
)
# 载入音乐
list
=
[]
zh
=
os
.
listdir
(
"C:
\\
Users
\\
Administrator
\\
Desktop
\\
music"
)
for
i
in
zh
:
if
i
[
-
4
:]
==
'.wav'
or
i
[
-
4
:]
==
'.mp3'
:
list
.
append
(
i
)
num
=-
1
volume
=
0.2
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
cl
=
0
cl
=
0
...
@@ -50,6 +56,10 @@ while True:
...
@@ -50,6 +56,10 @@ while True:
play_a
=
play_img
play_a
=
play_img
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
if
num
>
len
(
list
):
num
=
0
pygame
.
mixer
.
music
.
load
(
list
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
# 绘制画面
# 绘制画面
...
...
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