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Commit 7fcf9978 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 44f2f943
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Showing with 20 additions and 20 deletions
  • my_music.py
my_music.py
View file @ 7fcf9978
...@@ -26,30 +26,30 @@ while True: ...@@ -26,30 +26,30 @@ while True:
exit() exit()
# 按键,控制声音大小 # 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.botton==1: if event.key == locals.K_UP:
x,y=event.pos volume += 0.1
if x>270 and x<370 and y>330 and y<430: if volume > 1:
if event.key == locals.K_UP: volume = 1
volume += 0.1 pygame.mixer.music.set_volume(volume)
if volume > 1: if event.key == locals.K_DOWN:
volume = 1 volume -= 0.1
pygame.mixer.music.set_volume(volume) if volume < 0:
if event.key == locals.K_DOWN: volume = 0
volume -= 0.1 pygame.mixer.music.set_volume(volume)
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
# 按下鼠标 # 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
# 次数增加 # 次数增加
click += 1 if event.botton==1:
if click % 2 == 0: x,y=event.pos
play_button = stop_img if x>270 and x<370 and y>330 and y<430:
pygame.mixer.music.unpause() click += 1
else: if click % 2 == 0:
play_button = play_img play_button = stop_img
pygame.mixer.music.pause() pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play() pygame.mixer.music.play()
......
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