Commit 7aa15821 by BellCodeEditor

save project

parent 1754f9f4
Showing with 29 additions and 19 deletions
import pygame import pygame,os
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 #music_list=['歌曲1.wav','歌曲2.wav','歌曲3.ogg']
screen = pygame.display.set_mode((640, 480)) music_list=[]
tlist=['.wav','.ogg','.mp3'] #可用格式列表
num=0 #索引
pach='C:\\Users\\粥粥的电脑\\Desktop\\test'#路径
filelist=os.listdir(pach)
for i in filelist:
if i[-4:]in tlist:
music_list.append(i)
print('获取的文件列表:',filelist)
screen = pygame.display.set_mode((640, 480)) # 创建窗口
# 载入图片、资源 # 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
...@@ -12,9 +21,6 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -12,9 +21,6 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
...@@ -36,22 +42,26 @@ while True: ...@@ -36,22 +42,26 @@ while True:
if volume < 0: if volume < 0:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN:#按下鼠标
if event.button==1:
x,y=event.pos
if x>270 and x<370 and y>350 and y<450:
click+=1 #次数增加
if click%2==0:
play_button=stop_img
pygame.mixer.music.unpause()
else:
play_button=play_img
pygame.mixer.music.pause()
# 按下鼠标 if pygame.mixer.music.get_busy()==False:
if event.type == locals.MOUSEBUTTONDOWN: num+=1
# 次数增加 if num>len(music_list)-1:
click += 1 num=0
if click % 2 == 0: pygame.mixer.music.load(music_list[num])
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 #绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
......
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