Commit 5d1a84d7 by BellCodeEditor

save project

parent a5729cea
Showing with 25 additions and 22 deletions
import time
import pygame
from pygame import locals
pygame.init() # 初始化
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
......@@ -10,45 +11,47 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load("歌曲2.wav")
# 载入音乐
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
click = 0
volume = 0.2
pygame.mixer.music.set_volume(volume)# 音量
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_UP:
if event.key == locals.K_UP: #增加音量
volume += 0.1
if volume > 1:
if volume>1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN:
if event.type == locals.KEYDOWN:
if event.key ==locals.K_DOWN: #减少音量
volume -= 0.1
if volume < 0:
if volume<0:
volume = 0
pygame.mixer.music.set_volume(volume)
# 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN:
# 次数增加
click += 1
if click % 2 == 0:
if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: # 判断鼠标左键按下
x,y = event.pos # 记录鼠标坐标
if x > 270 and x< 370 and y > 350 and y< 450: #判断鼠标坐标是否符合要求
click += 1 #记录左键按下次数
if click%2==0:
time.sleep(0.2)
play_button = stop_img
pygame.mixer.music.unpause()
pygame.mixer.music.unpause() #双数播放
else:
time.sleep(0.2)
play_button = play_img
pygame.mixer.music.pause()
pygame.mixer.music.pause() #单数暂停
if pygame.mixer.music.get_busy() == False:
if pygame.mixer.music.get_busy() == False: #音乐是否在播放,否就继续,从而实现循环效果
pygame.mixer.music.play()
# 绘制画面
......
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