Skip to content
Toggle navigation
P
Projects
G
Groups
S
Snippets
Help
Administrator
/
pygame_lesson5_diy1
This project
Loading...
Sign in
Toggle navigation
Go to a project
Project
Repository
Issues
0
Merge Requests
0
Pipelines
Wiki
Snippets
Members
Activity
Graph
Charts
Create a new issue
Jobs
Commits
Issue Boards
Files
Commits
Branches
Tags
Contributors
Graph
Compare
Charts
Commit
5d1a84d7
authored
Sep 25, 2021
by
BellCodeEditor
Browse files
Options
Browse Files
Download
Email Patches
Plain Diff
save project
parent
a5729cea
Hide whitespace changes
Inline
Side-by-side
Showing
1 changed file
with
25 additions
and
22 deletions
my_music.py
my_music.py
View file @
5d1a84d7
import
time
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片、资源
# 载入图片、资源
...
@@ -10,45 +11,47 @@ play_img = pygame.image.load('play.png') # 播放按钮
...
@@ -10,45 +11,47 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 中间logo
pygame
.
mixer
.
music
.
load
(
"歌曲2.wav"
)
# 载入音乐
pygame
.
mixer
.
music
.
load
(
'歌曲4.ogg'
)
# 载入音乐
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
play_button
=
stop_img
play_button
=
stop_img
click
=
0
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 音量
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
# 按键,控制声音大小
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
if
event
.
key
==
locals
.
K_UP
:
#增加音量
volume
+=
0.1
volume
+=
0.1
if
volume
>
1
:
if
volume
>
1
:
volume
=
1
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_DOWN
:
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_DOWN
:
#减少音量
volume
-=
0.1
volume
-=
0.1
if
volume
<
0
:
if
volume
<
0
:
volume
=
0
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
# 按下鼠标
if
event
.
button
==
1
:
# 判断鼠标左键按下
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
x
,
y
=
event
.
pos
# 记录鼠标坐标
# 次数增加
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
#判断鼠标坐标是否符合要求
click
+=
1
click
+=
1
#记录左键按下次数
if
click
%
2
==
0
:
if
click
%
2
==
0
:
time
.
sleep
(
0.2
)
play_button
=
stop_img
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
pygame
.
mixer
.
music
.
unpause
()
#双数播放
else
:
else
:
time
.
sleep
(
0.2
)
play_button
=
play_img
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
pygame
.
mixer
.
music
.
pause
()
#单数暂停
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
#音乐是否在播放,否就继续,从而实现循环效果
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
# 绘制画面
# 绘制画面
...
...
Write
Preview
Markdown
is supported
0%
Try again
or
attach a new file
Attach a file
Cancel
You are about to add
0
people
to the discussion. Proceed with caution.
Finish editing this message first!
Cancel
Please
register
or
sign in
to comment