Commit 55085119 by BellCodeEditor

save project

parent cd27dcfe
Showing with 83 additions and 70 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化
# 创建窗口 pygame.init() # 初始化
screen = pygame.display.set_mode((640, 480)) # 创建窗口
# 载入图片、资源 screen = pygame.display.set_mode((640, 480))
bg_img = pygame.image.load('background.png') # 背景图 # 载入图片、资源
play_img = pygame.image.load('play.png') # 播放按钮 bg_img = pygame.image.load('background.png') # 背景图
stop_img = pygame.image.load('stop.png') # 暂停按钮 play_img = pygame.image.load('play.png') # 播放按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
music_list = ['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg']
num = -1 # 音乐
volume = 0.2 music_list = []
pygame.mixer.music.set_volume(volume) # 初始播放音量 path = "C:\\Users\\Administrator\\Desktop\\新建文件夹"
click = 0 filelist = os.listdir(path)
play_button = stop_img for i in filelist:
if i[-4:] == ".ogg" or i[-4:] == ".wav":
while True: music_list.append(i)
for event in pygame.event.get():
if event.type == locals.QUIT: num = -1
exit() volume = 0.2
# 按键,控制声音大小 pygame.mixer.music.set_volume(volume) # 初始播放音量
if event.type == locals.KEYDOWN: click = 0
if event.key == locals.K_UP: play_button = stop_img
volume += 0.1
if volume > 1: while True:
volume = 1 for event in pygame.event.get():
pygame.mixer.music.set_volume(volume) if event.type == locals.QUIT:
if event.key == locals.K_DOWN: exit()
volume -= 0.1 # 按键,控制声音大小
if volume < 0: if event.type == locals.KEYDOWN:
volume = 0 if event.key == locals.K_UP:
pygame.mixer.music.set_volume(volume) volume += 0.1
if volume > 1:
# 按下鼠标 volume = 1
if event.type == locals.MOUSEBUTTONDOWN: pygame.mixer.music.set_volume(volume)
if event.button == 1: if event.key == locals.K_DOWN:
x,y = event.pos volume -= 0.1
if x > 270 and x <370 and y > 350 and y < 450: if volume < 0:
num-=1 volume = 0
if num <0: pygame.mixer.music.set_volume(volume)
# 次数增加
click += 1 if event.type == locals.MOUSEBUTTONDOWN:
if click % 2 == 0: if event.button == 1: # 左击
play_button = stop_img x, y = event.pos
pygame.mixer.music.unpause() if x > 270 and x < 370 and y > 350 and y < 450:
else: click += 1
play_button = play_img if click % 2 == 0:
pygame.mixer.music.pause() play_button = stop_img
pygame.mixer.music.unpause()
if pygame.mixer.music.get_busy() == False: else:
num += 1 play_button = play_img
if num<0: pygame.mixer.music.pause()
num = len(music_list)-1: if x > 120 and x < 220 and y > 350 and y < 400: #上一曲
num = 0 num -= 1
pygame.mixer.music.load(path+'\\'+music_list[num]) if num < 0:
pygame.mixer.music.play() num = len(music_list) - 1
pygame.mixer.music.load(path +"\\" +music_list[num])
# 绘制画面 pygame.mixer.music.play()
screen.blit(bg_img, (0, 0)) # 填充背景 play_button = stop_img
screen.blit(play_button, (270, 330)) # 暂停按钮 click = 0
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 if pygame.mixer.music.get_busy() == False:
screen.blit(next_img, (420, 350)) # 下一曲 num += 1
# 刷新画面 if num > len(filelist)-1:
pygame.display.update() num = 0
print(num)
pygame.mixer.music.load(path + "\\"+music_list[num])
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
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