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Commit
55085119
authored
May 26, 2024
by
BellCodeEditor
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cd27dcfe
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83 additions
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70 deletions
my_music.py → lesson5-diy4.py
my_music
.py
→
lesson5-diy4
.py
View file @
55085119
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
os
pygame
.
init
()
# 初始化
# 创建窗口
pygame
.
init
()
# 初始化
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 创建窗口
# 载入图片、资源
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
# 载入图片、资源
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
music_list
=
[
'歌曲1.wav'
,
'歌曲2.wav'
,
'歌曲3.wav'
,
'歌曲4.ogg'
]
num
=
-
1
# 音乐
volume
=
0.2
music_list
=
[]
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
path
=
"C:
\\
Users
\\
Administrator
\\
Desktop
\\
新建文件夹"
click
=
0
filelist
=
os
.
listdir
(
path
)
play_button
=
stop_img
for
i
in
filelist
:
if
i
[
-
4
:]
==
".ogg"
or
i
[
-
4
:]
==
".wav"
:
while
True
:
music_list
.
append
(
i
)
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
num
=
-
1
exit
()
volume
=
0.2
# 按键,控制声音大小
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
if
event
.
type
==
locals
.
KEYDOWN
:
click
=
0
if
event
.
key
==
locals
.
K_UP
:
play_button
=
stop_img
volume
+=
0.1
if
volume
>
1
:
while
True
:
volume
=
1
for
event
in
pygame
.
event
.
get
():
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
locals
.
QUIT
:
if
event
.
key
==
locals
.
K_DOWN
:
exit
()
volume
-=
0.1
# 按键,控制声音大小
if
volume
<
0
:
if
event
.
type
==
locals
.
KEYDOWN
:
volume
=
0
if
event
.
key
==
locals
.
K_UP
:
pygame
.
mixer
.
music
.
set_volume
(
volume
)
volume
+=
0.1
if
volume
>
1
:
# 按下鼠标
volume
=
1
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
button
==
1
:
if
event
.
key
==
locals
.
K_DOWN
:
x
,
y
=
event
.
pos
volume
-=
0.1
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
if
volume
<
0
:
num
-=
1
volume
=
0
if
num
<
0
:
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 次数增加
click
+=
1
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
click
%
2
==
0
:
if
event
.
button
==
1
:
# 左击
play_button
=
stop_img
x
,
y
=
event
.
pos
pygame
.
mixer
.
music
.
unpause
()
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
else
:
click
+=
1
play_button
=
play_img
if
click
%
2
==
0
:
pygame
.
mixer
.
music
.
pause
()
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
else
:
num
+=
1
play_button
=
play_img
if
num
<
0
:
pygame
.
mixer
.
music
.
pause
()
num
=
len
(
music_list
)
-
1
:
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
#上一曲
num
=
0
num
-=
1
pygame
.
mixer
.
music
.
load
(
path
+
'
\\
'
+
music_list
[
num
])
if
num
<
0
:
pygame
.
mixer
.
music
.
play
()
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
# 绘制画面
pygame
.
mixer
.
music
.
play
()
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
play_button
=
stop_img
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
click
=
0
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
num
+=
1
# 刷新画面
if
num
>
len
(
filelist
)
-
1
:
pygame
.
display
.
update
()
num
=
0
print
(
num
)
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
pygame
.
display
.
update
()
\ No newline at end of file
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