Commit 4d9daba5 by BellCodeEditor

auto save

parent 1754f9f4
Showing with 34 additions and 12 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -11,15 +11,19 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,15 +11,19 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
b=r'C:\Users\HP\Documents\pygame_lesson5_diy1'
# 载入音乐 # 载入音乐
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐 # 载入音乐
music_last=['test']
f=os.listdir(b)
n=0
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop_img play_button = stop_img
for i in b:
if i[-4:]=='.wav' or i[-4:]=='.ogg':
music_last.append(i)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -39,17 +43,35 @@ while True: ...@@ -39,17 +43,35 @@ while True:
# 按下鼠标 # 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button==1:
x,y=event.pos
if x>270 and x<370 and y>350 and y<450:
# 次数增加 # 次数增加
click += 1 click += 1
if click % 2 == 0: if click % 2 == 0:
play_button = stop_img play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
else: else:
play_button = play_img play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
if x>120 and x<220 and y>350 and y<400:
num-=1
if num<len(music_last):
n=0
pygame.mixer.music.load(b+'\\'+music_list[n])
if x>420 and x<520 and y>350 and y<400:
num+=1
if num>pygame.mixer.music.load(b+'\\'+:
n=0
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
if n>len(music_last)-1:
n=0
pygame.mixer.music.load(b+'\\'+music_last[n])
pygame.mixer.music.play() pygame.mixer.music.play()
n+=1
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
......
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