Commit 4697219d by BellCodeEditor

save project

parent 19f22638
Showing with 40 additions and 20 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -12,8 +12,15 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -12,8 +12,15 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐 # 载入音乐
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐 music=[]
path="C:\\Users\\2hao\\Desktop\\新建文件夹"
file = os.listdir(path)
for i in file:
if i[-4:]==".mp3" or i[-4]==".ogg":
music.append(i)
num=-1
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 pygame.mixer.music.set_volume(volume) # 初始播放音量
...@@ -38,22 +45,35 @@ while True: ...@@ -38,22 +45,35 @@ while True:
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
click += 1 if event.button==1:
if click % 2 == 0: x,y=event.pos
play_button = stop_img if x>270 and x<370 and y>330 and y<430:
pygame.mixer.music.unpause() click+=1
else: if click % 2 == 0:
play_button = play_img play_button = stop_img
pygame.mixer.music.pause() pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if x>120 and x<220 and y>350 and y<400:
num -=1
if num<0:
num=len(music)-1
pygame.mixer.music.load(path+"\\"+music[num])
pygame.mixer.music.play()
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num+=1
if num>len(music)-1:
num=0
pygame.mixer.music.load(path+"\\"+music[num])
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button,(270,330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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