Commit 3ddd6f25 by BellCodeEditor

save project

parent 1754f9f4
Showing with 12 additions and 14 deletions
...@@ -2,6 +2,7 @@ import pygame ...@@ -2,6 +2,7 @@ import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
pygame.mixer.init()
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片、资源
...@@ -12,13 +13,11 @@ last_img = pygame.image.load('last.png') # 上一曲按钮 ...@@ -12,13 +13,11 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 下一曲按钮
# 载入音乐 pygame.mixer.music.load("test.wav")
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐
volume = 0.2 volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量 play_status = True
click = 0 button = stop_img
play_button = stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -30,30 +29,29 @@ while True: ...@@ -30,30 +29,29 @@ while True:
volume += 0.1 volume += 0.1
if volume > 1: if volume > 1:
volume = 1 volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: if event.key == locals.K_DOWN:
volume -= 0.1 volume -= 0.1
if volume < 0: if volume < 0:
volume = 0 volume = 0
pygame.mixer.music.set_volume(volume)
# 按下鼠标 # 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
# 次数增加 play_status = not play_status
click += 1 if play_status == True:
if click % 2 == 0: button = stop_img
play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
else: else:
play_button = play_img button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
pygame.mixer.music.set_volume(volume)
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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