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Commit
3ddd6f25
authored
Nov 05, 2021
by
BellCodeEditor
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parent
1754f9f4
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with
15 additions
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17 deletions
my_music.py
my_music.py
View file @
3ddd6f25
...
...
@@ -2,6 +2,7 @@ import pygame
from
pygame
import
locals
pygame
.
init
()
# 初始化
pygame
.
mixer
.
init
()
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片、资源
...
...
@@ -12,13 +13,11 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
# 载入音乐
pygame
.
mixer
.
music
.
load
(
'歌曲4.ogg'
)
# 载入音乐
pygame
.
mixer
.
music
.
load
(
"test.wav"
)
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
play_button
=
stop_img
play_status
=
True
button
=
stop_img
while
True
:
for
event
in
pygame
.
event
.
get
():
...
...
@@ -30,30 +29,29 @@ while True:
volume
+=
0.1
if
volume
>
1
:
volume
=
1
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
key
==
locals
.
K_DOWN
:
volume
-=
0.1
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 按下鼠标
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
# 次数增加
click
+=
1
if
click
%
2
==
0
:
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
play_status
=
not
play_status
if
play_status
==
True
:
button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
button
=
play_img
pygame
.
mixer
.
music
.
pause
()
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
pygame
.
mixer
.
music
.
play
()
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_
button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
))
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
...
...
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