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Commit
3b34aed0
authored
Jan 22, 2021
by
BellCodeEditor
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parent
19f22638
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my_music.py
my_music.py
View file @
3b34aed0
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
os
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建窗口
# 创建窗口
...
@@ -11,9 +12,18 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
...
@@ -11,9 +12,18 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
my_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
#字体
# 载入音乐
#创建歌曲列表
pygame
.
mixer
.
music
.
load
(
'歌曲4.ogg'
)
# 载入音乐
music_list
=
[]
path
=
'C:
\\
Users
\\
Administrator
\\
Desktop
\\
test'
filelist
=
os
.
listdir
(
path
)
for
i
in
filelist
:
if
i
[
-
4
:]
==
'.wav'
or
i
[
-
4
:]
==
'.ogg'
:
music_list
.
append
(
i
)
angle
=
0
num
=
-
1
volume
=
0.2
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
...
@@ -38,22 +48,68 @@ while True:
...
@@ -38,22 +48,68 @@ while True:
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
click
+=
1
#检测鼠标左键按下
if
click
%
2
==
0
:
if
event
.
button
==
1
:
play_button
=
stop_img
x
,
y
=
event
.
pos
pygame
.
mixer
.
music
.
unpause
()
if
x
>
270
and
x
<
370
and
y
>
330
and
y
<
430
:
else
:
click
+=
1
play_button
=
play_img
if
click
%
2
==
0
:
pygame
.
mixer
.
music
.
pause
()
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
#上一曲
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
if
num
<
0
:
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
'
\\
'
+
music_list
[
num
])
# 载入音乐
pygame
.
mixer
.
music
.
play
()
click
=
0
play_button
=
stop_img
#下一曲
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
'
\\
'
+
music_list
[
num
])
# 载入音乐
pygame
.
mixer
.
music
.
play
()
click
=
0
play_button
=
stop_img
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
'
\\
'
+
music_list
[
num
])
# 载入音乐
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
#歌曲进度时间
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
#获取进度时间
play_time
=
int
(
play_time
/
1000
)
#毫秒转化为秒
play_m
=
play_time
//
60
#分
play_s
=
play_time
%
60
#秒
info
=
str
(
play_m
)
+
':'
+
str
(
play_s
)
#旋转后的唱片
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
if
play_button
==
stop_img
:
angle
+=
1
# 绘制画面
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
)
)
# 中间logo图
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
#绘制时间进度
scoreSurf
=
my_font
.
render
(
info
,
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
120
,
440
))
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
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