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Commit
2aadbf28
authored
Mar 24, 2021
by
BellCodeEditor
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19f22638
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my_music.py
my_music.py
View file @
2aadbf28
import
pygame
import
pygame
import
os
from
pygame
import
locals
from
pygame
import
locals
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
...
@@ -12,14 +13,23 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
...
@@ -12,14 +13,23 @@ last_img = pygame.image.load('last.png') # 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
# 将文件内的音乐添加到列表
music_list
=
[]
path
=
"C:
\\
Users
\\
LTT
\\
Documents
\\
pygame_lesson5_diy1
\\
"
file
=
os
.
listdir
(
path
)
for
i
in
file
:
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".ogg"
:
music_list
.
append
(
i
)
# 载入音乐
# 载入音乐
pygame
.
mixer
.
music
.
load
(
'歌曲4.ogg'
)
# 载入音乐
#
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐
volume
=
0.2
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
click
=
0
click_xy
=
(
0
,
0
)
play_button
=
stop_img
play_button
=
stop_img
num
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -37,17 +47,40 @@ while True:
...
@@ -37,17 +47,40 @@ while True:
volume
=
0
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 按下鼠标
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
click
+=
1
# 获取点击处的坐标
if
click
%
2
==
0
:
click_xy
=
event
.
pos
play_button
=
stop_img
click_x
=
click_xy
[
0
]
pygame
.
mixer
.
music
.
unpause
()
click_y
=
click_xy
[
1
]
else
:
# 按下音乐暂停/开始按钮处
play_button
=
play_img
if
click_x
>
270
and
click_x
<
370
and
click_y
>
350
and
click_y
<
450
:
pygame
.
mixer
.
music
.
pause
()
# 次数增加
click
+=
1
if
click
%
2
==
0
:
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
# 按下上一曲
if
click_x
>
120
and
click_x
<
220
and
click_y
>
350
and
click_y
<
400
:
num
-=
1
if
num
<
0
:
num
=
len
(
music_list
)
-
1
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
click
=
0
play_button
=
stop_img
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
pygame
.
mixer
.
music
.
play
()
num
+=
1
if
num
>
len
(
music_list
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
# 绘制画面
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
...
...
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