Commit 1e2ec20b by BellCodeEditor

save project

parent 313b5a89
Showing with 30 additions and 69 deletions
import pygame import pygame
import os
from pygame import locals from pygame import locals
vol=0.2
pygame.init() # 初始化 click=0
x,y=(0,0)
pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片、资源
...@@ -11,82 +12,43 @@ play_img = pygame.image.load('play.png') # 播放按钮 ...@@ -11,82 +12,43 @@ play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg')
# 将文件内的音乐添加到列表 img=stop_img
music_list=[]
path="C:\\Users\\LTT\\Documents\\pygame_lesson5_diy1\\"
file=os.listdir(path)
for i in file:
if i[-4:]==".wav" or i[-4:]==".ogg":
music_list.append(i)
# 载入音乐
#pygame.mixer.music.load('歌曲4.ogg') # 载入音乐
volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
click_xy=(0,0)
play_button = stop_img
num=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == locals.K_UP:
volume += 0.1 vol += 0.1
if volume > 1: if vol>1:
volume = 1 vol=1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: if event.key == locals.K_DOWN:
volume -= 0.1 vol -= 0.1
if volume < 0: if vol<0:
volume = 0 vol=0
pygame.mixer.music.set_volume(volume) #监听鼠标按下
# 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
# 获取点击处的坐标 if event.button==1:
click_xy=event.pos x,y=event.pos
click_x=click_xy[0] if x>270 and x<370 and y>350 and y<450:
click_y=click_xy[1] click=click+1
# 按下音乐暂停/开始按钮处 #偶数播放
if click_x>270 and click_x<370 and click_y>350 and click_y<450: if click%2==0:
# 次数增加 pygame.mixer.music.unpause()
click += 1 img=stop_img
if click % 2 == 0: #奇数停止
play_button = stop_img else:
pygame.mixer.music.unpause() pygame.mixer.music.pause()
else: img=play_img
play_button = play_img if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.pause() pygame.mixer.music.play()
# 按下上一曲
if click_x>120 and click_x<220 and click_y>350 and click_y<400:
num-=1
if num < 0:
num=len(music_list)-1
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play()
click=0
play_button=stop_img
if pygame.mixer.music.get_busy() == False:
num += 1
if num > len(music_list)-1:
num=0
pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(img, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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