Commit 12c210dc by BellCodeEditor

auto save

parent 1754f9f4
Showing with 68 additions and 36 deletions
import pygame import pygame,os
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片、资源
...@@ -9,53 +9,85 @@ bg_img = pygame.image.load('background.png') # 背景图 ...@@ -9,53 +9,85 @@ bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 logo_img = pygame.image.load('logo.png') # 中间logo
logo_img = pygame.image.load('logo.png') # 下一曲按钮 next_img = pygame.image.load('next.png')
basic_font = pygame.font.Font('neuropol.ttf',14)
# 载入音乐 # pygame.mixer.music.load('歌曲1.wav')
pygame.mixer.music.load('歌曲4.ogg') # 载入音乐 valome=0.5
pygame.mixer.music.set_volume(valome)
volume = 0.2 time=0
pygame.mixer.music.set_volume(volume) # 初始播放音量 upace=stop_img
click = 0 num=-1
play_button = stop_img song_list=[]
path='.\\'
filelist=os.listdir(path)
angle=0
for i in filelist:
if i[-4:]=='.ogg' or i[-4:]=='.wav' or i[-5:]=='.flac':
song_list.append(path + '\\'+i)
while True: while True:
play_time = pygame.mixer.music.get_pos()
play_time = play_time//1000
play_m = play_time//60
play_s = play_time%60
info = str(play_m)+':'+str(play_s)
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == locals.K_UP:
volume += 0.1 valome+=0.05
if volume > 1: if valome>1:
volume = 1 valome=1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(valome)
if event.key == locals.K_DOWN: if event.key == locals.K_DOWN:
volume -= 0.1 valome-=0.05
if volume < 0: if valome<0:
volume = 0 valome=0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(valome)
# 按下鼠标
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
# 次数增加 if event.button==1:
click += 1 x,y=event.pos
if click % 2 == 0: if x>270 and x<370 and y>350 and y<450:
play_button = stop_img time+=1
pygame.mixer.music.unpause() if time%2==0:
else: upace=stop_img
play_button = play_img pygame.mixer.music.unpause()
pygame.mixer.music.pause() else:
upace=play_img
if pygame.mixer.music.get_busy() == False: pygame.mixer.music.pause()
if x>420 and x<520 and y>350 and y<400:
num+=1
if num==len(song_list):
num=0
pygame.mixer.music.load(song_list[num])
pygame.mixer.music.play()
if x>120 and x<220 and y>350 and y<400:
num-=1
if num<0:
num==len(song_list)-1
pygame.mixer.music.load(song_list[num])
pygame.mixer.music.play()
if pygame.mixer.music.get_busy() ==False:
num+=1
if num==len(song_list):
num=0
print(song_list)
pygame.mixer.music.load(song_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
if time%2==0:
new_logo = pygame.transform.rotate(logo_img,angle)#旋转
newRect = new_logo.get_rect(center=(320,200))
pos = (newRect[0],newRect[1])
angle += 1
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(upace, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
scoreSurf = basic_font.render(info,True,(255,255,255))
screen.blit(scoreSurf,(120,440))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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