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Commit
12c210dc
authored
Aug 06, 2021
by
BellCodeEditor
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1754f9f4
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68 additions
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36 deletions
my_music.py
歌曲1.wav
my_music.py
View file @
12c210dc
import
pygame
import
pygame
,
os
from
pygame
import
locals
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
# 载入图片、资源
...
...
@@ -9,53 +9,85 @@ bg_img = pygame.image.load('background.png') # 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
stop_img
=
pygame
.
image
.
load
(
'stop.png'
)
# 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 下一曲按钮
# 载入音乐
pygame
.
mixer
.
music
.
load
(
'歌曲4.ogg'
)
# 载入音乐
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 初始播放音量
click
=
0
play_button
=
stop_img
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 中间logo
next_img
=
pygame
.
image
.
load
(
'next.png'
)
basic_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
14
)
# pygame.mixer.music.load('歌曲1.wav')
valome
=
0.5
pygame
.
mixer
.
music
.
set_volume
(
valome
)
time
=
0
upace
=
stop_img
num
=-
1
song_list
=
[]
path
=
'.
\\
'
filelist
=
os
.
listdir
(
path
)
angle
=
0
for
i
in
filelist
:
if
i
[
-
4
:]
==
'.ogg'
or
i
[
-
4
:]
==
'.wav'
or
i
[
-
5
:]
==
'.flac'
:
song_list
.
append
(
path
+
'
\\
'
+
i
)
while
True
:
play_time
=
pygame
.
mixer
.
music
.
get_pos
()
play_time
=
play_time
//
1000
play_m
=
play_time
//
60
play_s
=
play_time
%
60
info
=
str
(
play_m
)
+
':'
+
str
(
play_s
)
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
exit
()
# 按键,控制声音大小
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_UP
:
v
olume
+=
0.1
if
v
olume
>
1
:
v
olume
=
1
pygame
.
mixer
.
music
.
set_volume
(
v
olu
me
)
v
alome
+=
0.05
if
v
alome
>
1
:
v
alome
=
1
pygame
.
mixer
.
music
.
set_volume
(
v
alo
me
)
if
event
.
key
==
locals
.
K_DOWN
:
volume
-=
0.1
if
volume
<
0
:
volume
=
0
pygame
.
mixer
.
music
.
set_volume
(
volume
)
# 按下鼠标
valome
-=
0.05
if
valome
<
0
:
valome
=
0
pygame
.
mixer
.
music
.
set_volume
(
valome
)
if
event
.
type
==
locals
.
MOUSEBUTTONDOWN
:
# 次数增加
click
+=
1
if
click
%
2
==
0
:
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
event
.
button
==
1
:
x
,
y
=
event
.
pos
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
time
+=
1
if
time
%
2
==
0
:
upace
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
upace
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
num
+=
1
if
num
==
len
(
song_list
):
num
=
0
pygame
.
mixer
.
music
.
load
(
song_list
[
num
])
pygame
.
mixer
.
music
.
play
()
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
if
num
<
0
:
num
==
len
(
song_list
)
-
1
pygame
.
mixer
.
music
.
load
(
song_list
[
num
])
pygame
.
mixer
.
music
.
play
()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
if
num
==
len
(
song_list
):
num
=
0
print
(
song_list
)
pygame
.
mixer
.
music
.
load
(
song_list
[
num
])
pygame
.
mixer
.
music
.
play
()
if
time
%
2
==
0
:
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
#旋转
newRect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newRect
[
0
],
newRect
[
1
])
angle
+=
1
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
)
)
# 中间logo图
screen
.
blit
(
upace
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
scoreSurf
=
basic_font
.
render
(
info
,
True
,(
255
,
255
,
255
))
screen
.
blit
(
scoreSurf
,(
120
,
440
))
# 刷新画面
pygame
.
display
.
update
()
歌曲1.wav
deleted
100644 → 0
View file @
1754f9f4
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