Commit 05d24959 by BellCodeEditor

auto save

parent 48a08b49
Showing with 32 additions and 6 deletions
......@@ -4,6 +4,7 @@ from pygame import locals
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
FPS = pygame.time.Clock()
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
......@@ -20,7 +21,9 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0
play_button = stop_img
filelist = ["歌曲1.wav","歌曲2.wav","歌曲3.wav","歌曲4.ogg"]
num = -1
angle = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
......@@ -45,12 +48,28 @@ while True:
if x > 270 and x < 370 and y > 350 and y < 450:
# 次数增加
click += 1
if click % 2 == 0:
if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1
if num < 0:
num = len(filelist)-1
pygame.mixer.music.load(filelist[num])
pygame.mixer.music.play()
play_button = stop_img
click = 0
if x > 420 and x < 520 and y > 350 and y < 400:
num += 1
if num > len(filelist)-1:
num = 0
pygame.mixer.music.load(filelist[num])
pygame.mixer.music.play()
play_button = stop_img
pygame.mixer.music.unpause()
else:
play_button = play_img
pygame.mixer.music.pause()
click = 0
if pygame.mixer.music.get_busy() == False:
num += 1
......@@ -58,12 +77,18 @@ while True:
num = 0
pygame.mixer.music.load(filelist[num])
pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img,angle)
newrect = new_logo.get_rect(center = (320,200))
pos = (newrect[0],newrect[1])
angle += 1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(new_logo,pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
FPS.tick(60)
\ No newline at end of file
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