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Commit
05d24959
authored
Sep 19, 2021
by
BellCodeEditor
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parent
48a08b49
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1 changed file
with
32 additions
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6 deletions
my_music.py
my_music.py
View file @
05d24959
...
@@ -4,6 +4,7 @@ from pygame import locals
...
@@ -4,6 +4,7 @@ from pygame import locals
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
FPS
=
pygame
.
time
.
Clock
()
# 载入图片、资源
# 载入图片、资源
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
bg_img
=
pygame
.
image
.
load
(
'background.png'
)
# 背景图
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
play_img
=
pygame
.
image
.
load
(
'play.png'
)
# 播放按钮
...
@@ -20,7 +21,9 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量
...
@@ -20,7 +21,9 @@ pygame.mixer.music.set_volume(volume) # 初始播放音量
click
=
0
click
=
0
play_button
=
stop_img
play_button
=
stop_img
filelist
=
[
"歌曲1.wav"
,
"歌曲2.wav"
,
"歌曲3.wav"
,
"歌曲4.ogg"
]
filelist
=
[
"歌曲1.wav"
,
"歌曲2.wav"
,
"歌曲3.wav"
,
"歌曲4.ogg"
]
num
=
-
1
num
=
-
1
angle
=
0
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
...
@@ -45,12 +48,28 @@ while True:
...
@@ -45,12 +48,28 @@ while True:
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
if
x
>
270
and
x
<
370
and
y
>
350
and
y
<
450
:
# 次数增加
# 次数增加
click
+=
1
click
+=
1
if
click
%
2
==
0
:
if
click
%
2
==
0
:
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
:
num
-=
1
if
num
<
0
:
num
=
len
(
filelist
)
-
1
pygame
.
mixer
.
music
.
load
(
filelist
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
click
=
0
if
x
>
420
and
x
<
520
and
y
>
350
and
y
<
400
:
num
+=
1
if
num
>
len
(
filelist
)
-
1
:
num
=
0
pygame
.
mixer
.
music
.
load
(
filelist
[
num
])
pygame
.
mixer
.
music
.
play
()
play_button
=
stop_img
play_button
=
stop_img
pygame
.
mixer
.
music
.
unpause
()
click
=
0
else
:
play_button
=
play_img
pygame
.
mixer
.
music
.
pause
()
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
num
+=
1
num
+=
1
...
@@ -58,12 +77,18 @@ while True:
...
@@ -58,12 +77,18 @@ while True:
num
=
0
num
=
0
pygame
.
mixer
.
music
.
load
(
filelist
[
num
])
pygame
.
mixer
.
music
.
load
(
filelist
[
num
])
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
new_logo
=
pygame
.
transform
.
rotate
(
logo_img
,
angle
)
newrect
=
new_logo
.
get_rect
(
center
=
(
320
,
200
))
pos
=
(
newrect
[
0
],
newrect
[
1
])
angle
+=
1
# 绘制画面
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
play_button
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
logo_img
,
(
170
,
60
)
)
# 中间logo图
screen
.
blit
(
new_logo
,
pos
)
# 中间logo图
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
FPS
.
tick
(
60
)
\ No newline at end of file
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