my_music.py
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import pygame
from pygame import locals
import os
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
angle = 0
#载入列表
#music_list = ["歌曲1.wav","歌曲2.wav","歌曲3.wav","歌曲4.ogg"]
music_list = []
num = -1
path = "C:\\Users\\Administrator\\Desktop\\test"
filelist = os.listdir(path)
print(filelist)
for i in filelist:
if i[-4:] == ".wav" or i[-4:] == ".ogg":
music_list.append(i)
print(music_list)
volume=0.2
pygame.mixer.music.set_volume(volume)
click=0
play_button=stop_img
while True:
for event in pygame.event.get():
if event.type==locals.QUIT:
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_UP:
volume+=0.1
if volume>1:
volume=1
pygame.mixer.music.set_volume(volume)
if event.key==locals.KEYDOWN:
volume-=0.1
if volume<0:
volume=1
pygame.mixer.music.set_volume(volume)
if event.type==locals.MOUSEBUTTONDOWN:
if event.button == 1:
x,y = event.pos
if x > 270 and x < 370 and y > 350 and y < 450:
click+=1
if click % 2==0:
pygame.mixer.music.unpause()
play_button=stop_img
else:
pygame.mixer.music.pause()
play_button=play_img
if x > 120 and x < 220 and y > 350 and y < 400:
num -= 1
if num < 0:
num = len(music_list) - 1
pygame.mixer.music.load(path + "\\" + music_list[num])
print(path + "\\" + music_list[num])
pygame.mixer.music.play()
click = 0
play_button = stop_img
if x > 420 and x < 520 and y > 350 and y < 400:
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
print(path + "\\" + music_list[num])
pygame.mixer.music.play()
click = 0
play_button = stop_img
if pygame.mixer.music.get_busy()==False:
num += 1
if num > len(music_list) - 1:
num = 0
pygame.mixer.music.load(path + "\\" + music_list[num])
pygame.mixer.music.play()
new_logo = pygame.transform.rotate(logo_img,angle)
newRect = new_logo.get_rect(center=(320,200))
pos = (newRect[0],newRect[1])
angle += 1
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(new_logo, pos) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
pygame.display.update()# 刷新画面