Commit a4bc5074 by BellCodeEditor

save project

parent 2c22fc3d
Showing with 11 additions and 2 deletions
import pygame import pygame
from pygame import locals from pygame import locals
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
...@@ -16,6 +15,8 @@ pygame.mixer.music.load('test.wav') ...@@ -16,6 +15,8 @@ pygame.mixer.music.load('test.wav')
pygame.mixer.music.play() pygame.mixer.music.play()
volume=0.2 volume=0.2
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
click=0
play_button=stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
...@@ -31,11 +32,19 @@ while True: ...@@ -31,11 +32,19 @@ while True:
volume-=0.1 volume-=0.1
if volume<0: if volume<0:
volume=0 volume=0
if event.type==locals.MOUSEBUTTONDOWN:
click+=1
if click % 2 ==0:
play_button=stop_img
pygame.mixer.music.unpause()
else:
play_button=play_img
pygame.mixer.music.pause()
if pygame.mixer.music.get_busy()==False: if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图 screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
......
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