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Commit
5f6f71ad
authored
Jul 08, 2023
by
BellCodeEditor
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parent
378f7678
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2 changed files
with
48 additions
and
13 deletions
diy.py
my_music.py
diy.py
View file @
5f6f71ad
import
pygame
import
pygame
from
pygame
import
locals
from
pygame
import
locals
import
os
pygame
.
init
()
# 初始化
pygame
.
init
()
# 初始化
# 创建窗口
# 创建窗口
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
screen
=
pygame
.
display
.
set_mode
((
640
,
480
))
...
@@ -11,14 +11,26 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
...
@@ -11,14 +11,26 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 中间logo
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 中间logo
pygame
.
mixer
.
music
.
load
(
'Alarm_Rooster_02.ogg'
)
#pygame.mixer.music.load('Alarm_Rooster_02.ogg')
music_list
=
[]
path
=
"C:
\\
Users
\\
Administrator
\
Desktop
\
音乐"
filelist
=
os
.
listdir
(
path
)
for
i
in
filelist
:
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".ogg"
:
music_list
.
append
(
i
)
while
True
:
while
True
:
for
event
in
pygame
.
event
.
get
():
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
if
event
.
type
==
locals
.
QUIT
:
exit
()
exit
()
if
pygame
.
mixer
.
music
.
get_busy
(
)
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
(
)
==
False
:
pygame
.
mixer
.
music
.
play
()
mun
+=
1
if
mun
>
0
mun
=
len
(
filelist
)
-
1
:
pygame
.
mixer
.
music
.
play
()
# 绘制画面
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
stop_img
,
(
270
,
330
))
# 暂停按钮
screen
.
blit
(
stop_img
,
(
270
,
330
))
# 暂停按钮
...
@@ -26,4 +38,4 @@ while True:
...
@@ -26,4 +38,4 @@ while True:
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
last_img
,
(
120
,
350
))
# 上一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
screen
.
blit
(
next_img
,
(
420
,
350
))
# 下一曲
# 刷新画面
# 刷新画面
pygame
.
display
.
update
()
pygame
.
display
.
update
()
\ No newline at end of file
my_music.py
View file @
5f6f71ad
...
@@ -11,12 +11,17 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
...
@@ -11,12 +11,17 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
last_img
=
pygame
.
image
.
load
(
'last.png'
)
# 上一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
next_img
=
pygame
.
image
.
load
(
'next.png'
)
# 下一曲按钮
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 中间logo
logo_img
=
pygame
.
image
.
load
(
'logo.png'
)
# 中间logo
pygame
.
mixer
.
music
.
load
(
'歌曲4.ogg'
)
#pygame.mixer.music.load('Alarm_Rooster_02.ogg')
#while True:
while
True
:
#for event in pygame.event.get():
for
event
in
pygame
.
event
.
get
():
#if event.type == locals.QUIT:
if
event
.
type
==
locals
.
QUIT
:
#exit()
exit
()
music_list
=
[]
path
=
"C:
\\
Users
\\
Administrator
\
Desktop
\
音乐"
filelist
=
os
.
listdir
(
path
)
for
i
in
filelist
:
if
i
[
-
4
:]
==
".wav"
or
i
[
-
4
:]
==
".ogg"
:
music_list
.
append
(
i
)
volume
=
0.2
volume
=
0.2
pygame
.
mixer
.
music
.
set_volume
(
volume
)
pygame
.
mixer
.
music
.
set_volume
(
volume
)
...
@@ -46,11 +51,30 @@ while True:
...
@@ -46,11 +51,30 @@ while True:
pygame
.
mixer
.
music
.
pause
()
pygame
.
mixer
.
music
.
pause
()
start
=
play_img
start
=
play_img
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
mun
-=
1
if
mun
<
0
mun
=
len
(
filelist
)
-
1
:
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_butyon
=
stop_img
click
=
0
if
x
>
120
and
x
<
220
and
y
>
350
and
y
<
400
mun
+=
1
if
mun
>
0
mun
=
len
(
filelist
)
-
1
:
pygame
.
mixer
.
music
.
load
(
path
+
"
\\
"
+
music_list
[
num
])
pygame
.
mixer
.
music
.
play
()
play_butyon
=
stop_img
click
=
0
if
volume
<=
0
:
if
volume
<=
0
:
volume
=
0
volume
=
0
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
if
pygame
.
mixer
.
music
.
get_busy
()
==
False
:
pygame
.
mixer
.
music
.
play
()
pygame
.
mixer
.
music
.
play
()
# 绘制画面
# 绘制画面
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
screen
.
blit
(
bg_img
,
(
0
,
0
))
# 填充背景
...
...
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