Commit 3d56b37b by BellCodeEditor

save project

parent 73567659
Showing with 42 additions and 26 deletions
import os
filelist = os.listdir("C:\\Users\\Administrator\\Desktop\\TEST")
import pygame import pygame
import
from pygame import locals from pygame import locals
import os
pygame.init() # 初始化 pygame.init() # 初始化
# 创建窗口 # 创建窗口
screen = pygame.display.set_mode((640, 480)) screen = pygame.display.set_mode((640, 480))
# 载入图片、资源 # 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图 bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮 play_img = pygame.image.load('play.png') # 播放按钮
stop = pygame.image.load('stop.png') # 暂停按钮 stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 下一曲按钮
play = pygame.image.load('play.png')
# 音乐
music_list = [] music_list = []
num = -1
path = "C:\\Users\\Administrator\\Desktop\\TEST" path = "C:\\Users\\Administrator\\Desktop\\TEST"
filelist = os.listdir(path) filelist = os.listdir(path)
for i in filelist: for i in filelist:
if i[-4:] == "wav." or i[-4:] == "ogg.": if i[-4:] == ".ogg" or i[-4:] == ".wav":
music_list.append(i) music_list.append(i)
vomule = 0.2 num = -1
pygame.mixer.music.set_volume(volume) volume = 0.2
pygame.mixer.music.set_volume(volume) # 初始播放音量
click = 0 click = 0
play_button = stop play_button = stop_img
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_UP: if event.key == locals.K_UP:
vomule+=0.1 volume += 0.1
if vomule>1: if volume > 1:
vomule=1 volume = 1
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.key == locals.K_DOWN: if event.key == locals.K_DOWN:
vomule-=0.1 volume -= 0.1
if vomule<0: if volume < 0:
vomule=0 volume = 0
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if event.type == locals.MOUSEBUTTONDOWN: if event.type == locals.MOUSEBUTTONDOWN:
if event.button == 1: if event.button == 1: # 左击
x,y = event.pos x, y = event.pos
if x>270 and x<370 and y>350 and y<350: if x > 270 and x < 370 and y > 350 and y < 450:
click += 1 click += 1
if click%2 == 1: if click % 2 == 0:
play_button = stop_img
pygame.mixer.music.unpause() pygame.mixer.music.unpause()
play_button = stop
else: else:
play_button = play_img
pygame.mixer.music.pause() pygame.mixer.music.pause()
play_button = play
if x>120 and x<220 and y>350 and y<450:
num-=1
if num<0:
num = len(music_list)-1
pygame.mixer.music.load(path+"\\"music_list[num])
pygame.mixer.music.play()
play_button = stop_img
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
num +=1 num += 1
if num > len(music_list)-1: if num > len(filelist)-1:
num = 0 num = 0
pygame.mixer.music.load(path+"\\"+music_list[num]) print(num)
pygame.mixer.music.load(path + "\\"+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
# 绘制画面 # 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景 screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(play_button, (270, 330)) # 暂停按钮 screen.blit(play_button, (270, 330)) # 暂停按钮
...@@ -65,4 +78,4 @@ while True: ...@@ -65,4 +78,4 @@ while True:
screen.blit(last_img, (120, 350)) # 上一曲 screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲 screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
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