Commit b7cbb6d7 by BellCodeEditor

save project

parent 7285d85f
import pygame
from pygame import locals
pygame.init()
pygame.init() # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 下一曲按钮
bg_img = pygame.image.load("background.png")
play_img = pygame.image.load("play.png")
stop_img = pygame.image.load("stop.png")
last_img = pygame.image.load("last.png")
next_img = pygame.image.load("next.png")
loge_img = pygame.image.load("loge.png")
pygame.mixer.music.load('龙官方.ogg') # 载入音乐
while True: QUIT
volume = 0.8
pygame.mixer.music.set_volume(volume) # 初始播放音量
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
# 按键,控制声音大小
if event.type == locals.KEYDOWN:
if event.key == locals.K_w:
volume += 0.1
if volume > 1:
volume = 1
pygame.mixer.music.set_volume(volume)
if event.key == locals.K_s:
volume -= 0.1
if volume < 0:
volume = 0
pygame.mixer.music.set_volume(volume)
if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play()
# 绘制画面
screen.blit(bg_img, (0,0)) # 填充背景
screen.blit(stop_img, (270, 330)) # 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
pygame.display.update()
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