Commit 2b93b4c3 by BellCodeEditor

save project

parent 09994a15
...@@ -11,11 +11,11 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮 ...@@ -11,11 +11,11 @@ stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮 last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮 next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo logo_img = pygame.image.load('logo.png') # 中间logo
pygame.mixer.music.load('歌曲4.ogg') pygame.mixer.music.load('歌曲2.wav')
# volume = 0.2 volume = 0.2
# pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
start = stop_img start = stop_img
click = 0 click = 0
...@@ -23,17 +23,17 @@ while True: ...@@ -23,17 +23,17 @@ while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
# if event.key == locals.K_UP: if event.key == locals.K_UP:
# volume += 0.1 volume += 0.1
# if volume < 0 or volume==0: if volume > 1 or volume == 1:
# volume = 0 volume = 1
# pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
# if event.key == locals.K_DOWN: if event.key == locals.K_DOWN:
# volume -= 0.1 volume -= 0.1
# if volume < 0 or volume==0: if volume < 0 or volume==0:
# volume = 0 volume = 0
# pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
# if event.type == locals.MOUSEBUTTONDOWN: # if event.type == locals.MOUSEBUTTONDOWN:
# click += 1 # click += 1
# if click%2 == 0: # if click%2 == 0:
......
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