Commit 0382fd3a by BellCodeEditor

save project

parent c149dc94
import pygame import pygame
from pygame import locals from pygame import locals
import os
pygame.init() pygame.init()
screen = pygame.display.set_mode((640,480)) screen = pygame.display.set_mode((640,480))
...@@ -10,14 +11,17 @@ next = pygame.image.load('next.png') ...@@ -10,14 +11,17 @@ next = pygame.image.load('next.png')
stop = pygame.image.load('stop.png') stop = pygame.image.load('stop.png')
play = pygame.image.load('play.png') play = pygame.image.load('play.png')
font = pygame.font.Font('neuropol.ttf',20) font = pygame.font.Font('neuropol.ttf',20)
music_list = ['歌曲1.wav','歌曲2.wav','歌曲3.wav','歌曲4.ogg'] music_list = []
path = 'C:\\Users\\EDZ\\Desktop\\123'
num = -1 num = -1
# pygame.mixer.music.load('test.wav')
fps = pygame.time.Clock() fps = pygame.time.Clock()
volume = 0.5 volume = 0.5
click = 0 click = 0
play_button = stop play_button = stop
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
for file in os.listdir(path):
if file[-4:] == '.wav' or file[-4:] == '.ogg':
music_list.append(file)
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
...@@ -46,10 +50,10 @@ while True: ...@@ -46,10 +50,10 @@ while True:
pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
sum += 1 num += 1
if sum > len(music_list)-1: if num > len(music_list)-1:
sum = 0 num = 0
pygame.mixer.music.load(music_list[sum]) pygame.mixer.music.load(path+"\\"+music_list[num])
pygame.mixer.music.play() pygame.mixer.music.play()
screen.blit(background,(0,0)) screen.blit(background,(0,0))
......
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