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  • pygame_lesson4_diy3
  • my_music.py
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  • BellCodeEditor's avatar
    save project · c28c5e35
    BellCodeEditor committed 4 years ago
    c28c5e35
my_music.py 4.04 KB
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import pygame
from pygame import locals

pygame.init()   # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png')  # 背景图
play_img = pygame.image.load('play.png')  # 播放按钮
stop_img = pygame.image.load('stop.png')  # 暂停按钮
last_img = pygame.image.load('last.png')  # 上一曲按钮
next_img = pygame.image.load('next.png')  # 下一曲按钮
logo_img = pygame.image.load('logo.png')  # 中间logo
pygame.mixer.music.load('歌曲1.wav')
pygame.mixer.music.play()
volume=0.2
pygame.mixer.music.set_volume(volume)

while True:
    # pygame.mixer.music.play()
    for event in pygame.event.get():
        if event.type==locals.QUIT:
            exit()
    if event.type == locals.KEYDOWN:
        if event.key ==  locals.K_UP:
            volume+=0.1
            if volume>1:
                volume=1
                pygame.mixer.music.set_volume(volume)
        if event.key == locals.K_DOWN:
            volume-=0.1
            if volume <0:
                volume=0
                pygame.mixer.music.set_volume(volume)
    # 绘制画面
    screen.blit(bg_img, (0, 0))      # 填充背景
    screen.blit(stop_img, (270, 330))   # 暂停按钮
    screen.blit(logo_img, (170, 60))    # 中间logo图
    screen.blit(last_img, (120, 350))   # 上一曲
    screen.blit(next_img, (420, 350))   # 下一曲
    # 刷新画面
    pygame.display.update()
# import pygame
# from pygame import locals
# import random
# # 初始化pygame,为使用硬件做准备
# pygame.init()
# myfont=pygame.font.Font("neuropol.ttf",15)
# # 创建一个窗口
# screen = pygame.display.set_mode((660, 480))
# FPSCLOCK = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数)

# # 背景
# background = pygame.image.load('bg.png')
# right = pygame.image.load('right.png')      # 头 朝右
# food = pygame.image.load('apple.png')       # 食物 苹果
# body = pygame.image.load('body.png')        # 身体
# left = pygame.image.load('left.png')        # 头 朝左
# up = pygame.image.load('up.png')            # 头 朝上
# down = pygame.image.load('down.png')        # 头 朝下

# x, y = 240, 120
# position = [(180, 90), (180, 120), (210, 120), (x, y)]
# score=0
# setheading = "right"
# snake_head = right
# apple_x=360
# apple_y=300
# while True:
#     for event in pygame.event.get():
#         if event.type == locals.QUIT:
#             # 接收到退出事件后退出程序
#             exit()
#         if event.type == locals.KEYDOWN:
#             if event.key == locals.K_RIGHT and setheading != "left":
#                 setheading = 'right'
#                 snake_head = right
#             if event.key == locals.K_LEFT and setheading != "right":
#                 setheading = 'left'
#                 snake_head = left
#             if event.key == locals.K_UP and setheading != "down":
#                 setheading = 'up'
#                 snake_head = up
#             if event.key == locals.K_DOWN and setheading != "up":
#                 setheading = 'down'
#                 snake_head = down
#     if x<0 or x>630 or y<0 or y>450:
#         exit()
#     # 设置贪吃蛇的头部坐标
#     if setheading == "right":
#         x += 30
#     elif setheading == "left":
#         x -= 30
#     elif setheading == "up":
#         y -= 30
#     else:
#         y += 30
#     position.append((x, y))
    
#     if x==apple_x and y==apple_y:
#         apple_x=random.randint(1,22)*30-30
#         apple_y=random.randint(1,16)*30-30
#         score+=10
#     else:
#         position.pop(0)
#     # 将背景图画上去
    
#     screen.blit(background, (0, 0))
#     # 将贪吃蛇的头画上去
#     screen.blit(snake_head, position[-1])
#     # 将贪吃蛇的身体画上去
#     for i in range(len(position)-1):
#         screen.blit(body, position[i])
#     # 将果实画上去
#     screen.blit(food, (apple_x, apple_y))
#     # 刷新画面
#     info="Score"+str(score)
#     text=myfont.render(info,True,(0,0,0))
#     screen.blit(text,(540,10))
#     pygame.display.update()
#     FPSCLOCK.tick(10)