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  • pygame_lesson4_diy3
  • my_music.py
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  • BellCodeEditor's avatar
    save project · 38a6754e
    BellCodeEditor committed 3 years ago
    38a6754e
my_music.py 2.34 KB
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import os


import pygame
from pygame import locals

pygame.init()   # 初始化
# 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png')  # 背景图
play_img = pygame.image.load('play.png')  # 播放按钮
stop_img = pygame.image.load('stop.png')  # 暂停按钮
last_img = pygame.image.load('last.png')  # 上一曲按钮
next_img = pygame.image.load('next.png')  # 下一曲按钮
logo_img = pygame.image.load('logo.png')  # 中间logo
t=[]
path="C:\\Users\\makcoo\\Desktop\\y"
filelist = os.listdir(path)
for i  in  filelist:
    if i [-4:]==".wav" or i[-4:]==".ogg":
        t.append(i)
sw=0.2
pygame.mixer.music.set_volume(sw)
w=0
p=stop_img
num=-1
while True:
    for event in pygame.event.get():
        if event.type==locals.QUIT:
            exit() 

            




            
        if event.type == locals.MOUSEBUTTONDOWN:
            if event.button ==1:
                x,y=event.pos
                
                if  x>270 and x<370 and y>350 and y < 450:
                    
                    w+=1
                    print(w)
                if w%2==0:
                    p=stop_img
                    pygame.mixer.music.unpause()
                else:
                    p=play_img
                    pygame. mixer.music.pause()
            
                
            
            
            

        if event.type==locals.KEYDOWN:
            if event.key==locals.K_UP:
                sw+=0.1
                if sw>1:
                    sw=1
                pygame.mixer.music.set_volume(sw)
            if event.key==locals.K_DOWN:
                sw-=0.1
                if sw<0:
                    sw=0
                pygame.mixer.music.set_volume(sw)  
    if pygame.mixer.music.get_busy() ==False:
     
    
        num+=1
        if num>len(t)-1:
            num=0
        pygame.mixer.music.load(t[num])

        pygame.mixer.music.play()        
    if event.type==locals.K_DOWN:
        sw+=0.1
        if sw>1:
            sw=1








    # 绘制画面
    screen.blit(bg_img, (0, 0))      # 填充背景
    screen.blit(p, (270, 330))   # 暂停按钮
    screen.blit(logo_img, (170, 60))    # 中间logo图
    screen.blit(last_img, (120, 350))   # 上一曲
    screen.blit(next_img, (420, 350))   # 下一曲
    # 刷新画面
    pygame.display.update()