Commit 8b339dd2 by BellCodeEditor

save project

parent cb2a4aa4
Showing with 24 additions and 25 deletions
...@@ -17,8 +17,8 @@ pygame.mixer.music.load('歌曲4.ogg') ...@@ -17,8 +17,8 @@ pygame.mixer.music.load('歌曲4.ogg')
# for event in pygame.event.get(): # for event in pygame.event.get():
# if event.type == locals.QUIT: # if event.type == locals.QUIT:
# exit() # exit()
# volume = 0.2 volume = 0.2
# pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
start = stop_img start = stop_img
click = 0 click = 0
...@@ -26,30 +26,29 @@ while True: ...@@ -26,30 +26,29 @@ while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
# if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
# if event.key == locals.K_UP: if event.key == locals.K_UP:
# volume += 0.1 volume += 0.1
# if volume < 0 or volume==0: if volume < 0 or volume==0:
# volume = 0 volume = 0
# pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
# if event.key == locals.K_DOWN: if event.key == locals.K_DOWN:
# volume -= 0.1 volume -= 0.1
# if volume < 0 or volume==0: if volume < 0 or volume==0:
# volume = 0 volume = 0
# pygame.mixer.music.set_volume(volume) pygame.mixer.music.set_volume(volume)
# if event.type == locals.MOUSEBUTTONDOWN: # if event.type == locals.MOUSEBUTTONDOWN:
# click += 1 # click += 1
# if click%2 == 0: # if click%2 == 0:
# pygame.mixer.music.unpause() # pygame.mixer.music.unpause()
# start = stop_img # start = stop_img
# else: # else:
# pygame.mixer.music.pause() # pygame.mixer.music.pause()
# start = play_img # start = play_img
if volume <=0:
volume = 0
# if volume <=0:
# volume = 0
#if pygame.mixer.music.get_busy() == False:
# pygame.mixer.music.play()
if pygame.mixer.music.get_busy() == False: if pygame.mixer.music.get_busy() == False:
pygame.mixer.music.play() pygame.mixer.music.play()
......
Markdown is supported
0% or
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or sign in to comment