Commit f09d48b5 by BellCodeEditor

save project

parent e16c3c1a
Showing with 11 additions and 10 deletions
...@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体 ...@@ -17,7 +17,7 @@ body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左 left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上 up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下 down = pygame.image.load('down.png') # 头 朝下
my_font = pygame.font.font('neuropol.ttf',18) my_font = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120 x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)] position = [(180, 90), (180, 120), (210, 120), (x, y)]
...@@ -58,17 +58,17 @@ while True: ...@@ -58,17 +58,17 @@ while True:
y += 30 y += 30
position.append((x, y)) position.append((x, y))
if x == apple_x and y == apple_y: if x == apple_x and y == apple_y:
score+=10 score+=10
num1 = random.randint(0,21) num1 = random.randint(0,21)
num2 = random.randint(0,15) num2 = random.randint(0,15)
apple_x = num1*30 apple_x = num1*30
apple_y = num2*30 apple_y = num2*30
else: else:
position.pop(0) position.pop(0)
# 将背景图画上去 # 将背景图画上去
screen.blit(background, (0, 0)) screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去 # 将贪吃蛇的头画上去
if x < 0 of x > 630 of y < 0 or y > 450: if x < 0 or x > 630 or y < 0 or y > 450:
exit exit
screen.blit(snake_head, position[-1]) screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去 # 将贪吃蛇的身体画上去
...@@ -78,9 +78,9 @@ while True: ...@@ -78,9 +78,9 @@ while True:
# 将果实画上去 # 将果实画上去
screen.blit(food, (360, 300)) screen.blit(food, (360, 300))
info = "Score:"+str(Score) info = "Score:"+str(score)
text = my_font.render(info,True,()) text = my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面 # 刷新画面
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(5) FPSCLOCK.tick(5)
\ No newline at end of file
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