Commit de186efc by BellCodeEditor

save project

parent 39093450
a = {'xx':1}
s = {'xc':2}
d = {'xs':3}
q = {'ss':a,'dd':s,'FF':d}
while True:
t = input('名字:')
if t in q:
print('*'*20)
for k,v in q[t].items():
print(k,v)
print('*'*20)
elif t=='q':
break
else :
print('g')
def W():
x=[]
while True:
un=input('输入(q退出)')
if un =='q':
break
else:
try:
un ==int(un)
except:
print('请输入一个数字')
else:
x.append(un)
finally:
print('=====================')
return x
def sum(sun):
co=0
for i in sun:
co=co+i
return co
poo=W()
py= sum(poo)
print('你消费了'+str(py))
import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK = pygame.time.Clock() # pygame时钟,控制游戏速度(帧数)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png') # 头 朝右
food = pygame.image.load('apple.png') # 食物 苹果
body = pygame.image.load('body.png') # 身体
left = pygame.image.load('left.png') # 头 朝左
up = pygame.image.load('up.png') # 头 朝上
down = pygame.image.load('down.png') # 头 朝下
zi = pygame.font.Font('neuropol.ttf',18)
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x=30
apple_y=30
setheading = "right"
snake_head = right
score=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
if (x>630 or x<0 or y>450 or y<0) or ((x,y)in position):
exit()
position.append((x, y))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=num1*30-30
apple_y=num2*30-30
score+=1
else:
position.pop(0)
fx="score"+str(score)
xf=zi.render(fx,True,(0,0,255))
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
screen.blit(xf,(330,450))
for i in range(len(position)-1):
screen.blit(body, position[i])
# 将果实画上去
screen.blit(food, (apple_x,apple_y ))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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