Commit d84fa149 by BellCodeEditor

save project

parent 52f26819
apple.png

2.05 KB

bg.png

22.5 KB

body.png

1.4 KB

down.png

2.01 KB

left.png

2.07 KB

File added
right.png

2.05 KB

import pygame
from pygame import locals
import random
# 初始化pygame,为使用pygame做准备
pygame.init()
blackground=pygame.image.load('bg.png')
body=pygame.image.load('body.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
font=pygame.font.Font('neuropol.ttf',18)
# 创建一个窗口
screen=pygame.display.set_mode((660,480))
times=pygame.time.Clock()
x, y=240, 120
position=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading='right'
snake_head=right
score=0
while True:
for event in pygame.event.get():
if event.type ==locals.QUIT:
exit()
elif event.type ==locals.KEYDOWN:
if event.key ==locals.K_d and setheading !='left':
setheading='right'
snake_head=right
if event.key ==locals.K_a and setheading !='right':
setheading='left'
snake_head=left
if event.key ==locals.K_w and setheading !='down':
setheading='up'
snake_head=up
if event.key ==locals.K_s and setheading !='up':
setheading='down'
snake_head=down
if setheading == 'right':
x+=30
elif setheading == 'left':
x-=30
elif setheading == 'up':
y-=30
elif setheading == 'down':
y+=30
position.append((x,y))
if x == apple_x and y ==apple_y:
num1=apple_x=random.randint(1,22)
num2=apple_y=random.randint(1,16)
apple_x = 30*num1-30
apple_y = 30*num2-30
score+=1
else:
position.pop(0)
if x < 0 or x >630 or y < 0 or y > 450:
exit()
screen.blit(blackground,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(apple_x,apple_y))
info='Score'+str(score)
text=font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
pygame.display.update()
times.tick(4)
\ No newline at end of file
import pygame
from pygame import locals
# 初始化pygame,为使用pygame做准备
pygame.init()
blackground=pygame.image.load('bg.png')
body=pygame.image.load('body.png')
right=pygame.image.load('right.png')
food=pygame.image.load('apple.png')
left=pygame.image.load('left.png')
up=pygame.image.load('up.png')
down=pygame.image.load('down.png')
# 创建一个窗口
screen=pygame.display.set_mode((660,480))
times=pygame.time.Clock()
x, y=240, 120
position=[(180,90),(180,120),(210,120),(x,y)]
setheading='right'
snake_head=right
while True:
for event in pygame.event.get():
if event.type ==locals.QUIT:
exit()
elif event.type ==locals.KEYDOWN:
if event.key ==locals.K_d and setheading !='left':
setheading='right'
snake_head=right
if event.key ==locals.K_a and setheading !='right':
setheading='left'
snake_head=left
if event.key ==locals.K_w and setheading !='down':
setheading='up'
snake_head=up
if event.key ==locals.K_s and setheading !='up':
setheading='down'
snake_head=down
if setheading == 'right':
x+=30
elif setheading == 'left':
x-=30
elif setheading == 'up':
y-=30
elif setheading == 'down':
y+=30
position.append((x,y))
position.pop(0)
screen.blit(blackground,(0,0))
screen.blit(snake_head,position[-1])
for i in range(len(position)-1):
screen.blit(body,position[i])
screen.blit(food,(270,240))
pygame.display.update()
times.tick(3)
\ No newline at end of file
up.png

2.05 KB

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