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Commit bcb6b02e authored 10 months ago by BellCodeEditor's avatar BellCodeEditor
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parent 52f26819
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  • apple.png
  • bg.png
  • body.png
  • down.png
  • left.png
  • neuropol.ttf
  • right.png
  • snake.py
  • up.png
apple.png 0 → 100644
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apple.png

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bg.png 0 → 100644
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bg.png

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body.png 0 → 100644
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body.png

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down.png 0 → 100644
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down.png

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left.png 0 → 100644
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left.png

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neuropol.ttf 0 → 100644
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right.png 0 → 100644
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right.png

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snake.py 0 → 100644
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import pygame
from pygame import locals
import random
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSCLOCK=pygame.time.Clock()
my_font=pygame.font.Font('neuropol.ttf',18)
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
x,y=240,120
lis=[(180,90),(180,120),(210,120),(x,y)]
apple_x=360
apple_y=300
setheading="right"
snake=right
score=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type==locals.KEYDOWN:
if event.key==locals.K_RIGHT and setheading!="left":
setheading="right"
snake=right
if event.key==locals.K_LEFT and setheading!="right":
setheading="left"
snake=left
if event.key==locals.K_UP and setheading!="down":
setheading="up"
snake=up
if event.key==locals.K_DOWN and setheading!="up":
setheading="down"
snake=down
if setheading=="right":
x+=30
elif setheading=="left":
x-=30
elif setheading=="up":
y-=30
else:
y+=30
if x<0 or x>630 or y<0 or y>450:
exit(0)
lis.append((x,y))
if x==apple_x and y==apple_y:
apple_x=random.randrange(0,660,30)
apple_y=random.randrange(0,480,30)
score+=10
else:
lis.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake, (x, y))
# 将贪吃蛇的身体画上去
for i in range(len(lis)-1):
screen.blit(body,lis[i])
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
info="Score:"+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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up.png 0 → 100644
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