Commit ba2dee0d by BellCodeEditor

save project

parent 52f26819
import pygame
from pygame import locals
import random
pygame.init()
screen=pygame.display.set_mode((660,480))
FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
exit()
apple.png

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bg.png

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body.png

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down.png

2.01 KB

left.png

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File added
right.png

2.05 KB

import pygame
from pygame import locals
import random
pygame.init()
screen = pygame.display.set_mode((660, 480))
# FPSCLOCK = pygame.time.Clock()
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
# body = pygame.image.load('body.png')
# left = pygame.image.load('left.png')
# up = pygame.image.load('up.png')
# down = pygame.image.load('down.png')
my_font=pygame.font.Font('neuropol.ttf',18)
food_x,food_y = 360,300
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
setheading = "right"
snake_head = right
score=0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left":
setheading = 'right'
snake_head = right
if event.key == locals.K_LEFT and setheading != "right":
setheading = 'left'
snake_head = left
if event.key == locals.K_UP and setheading != "down":
setheading = 'up'
snake_head = up
if event.key == locals.K_DOWN and setheading != "up":
setheading = 'down'
snake_head = down
# 设置贪吃蛇的头部坐标
if setheading == "right":
x += 30
elif setheading == "left":
x -= 30
elif setheading == "up":
y -= 30
else:
y += 30
if x==food_x and y==food_y:
a=random.randint(1,16)
b=random.randint(1,22)
food_x=a*30-30
food_y=b*30-30
score+=1
else:
position.pop(0)
position.append((x, y))
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇的头画上去
screen.blit(snake_head, position[-1])
# 将贪吃蛇的身体画上去
for i in range(len(position)-1):
screen.blit(body, position[-1])
# 将果实画上去
screen.blit(food, (food_x, food_y))
info='score'+str(score)
text=my_font.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 刷新画面
pygame.display.update()
FPSCLOCK.tick(15)
\ No newline at end of file
up.png

2.05 KB

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