Commit 9ae8a2bb by BellCodeEditor

auto save

parent bc6a81d0
Showing with 81 additions and 59 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
pygame.init() pygame.init() # 初始化
screen = pygame.display.set_mode((660, 480)) # 创建窗口
FPSCLOCK = pygame.time.Clock() screen = pygame.display.set_mode((640, 480))
background = pygame.image.load('bg.png') # 载入图片、资源
right = pygame.image.load('right.png') bg_img = pygame.image.load('background.png') # 背景图
food = pygame.image.load('apple.png') play_img = pygame.image.load('play.png') # 播放按钮
body = pygame.image.load('body.png') stop_img = pygame.image.load('stop.png') # 暂停按钮
left = pygame.image.load('left.png') last_img = pygame.image.load('last.png') # 上一曲按钮
up = pygame.image.load('up.png') next_img = pygame.image.load('next.png') # 下一曲按钮
down = pygame.image.load('down.png') logo_img = pygame.image.load('logo.png') # 中间logo
r=pygame.font.Font('neuropol.ttf',18) play_img = pygame.image.load('play.png')
x, y = 240, 120 pygame.mixer.music.load("test.wav")
apple_x=360 volume=0.2
apple_y=300 pygame.mixer.music.set_volume(volume)
position = [(180, 90), (180, 120), (210, 120), (x, y)] aaa=0
setheading = "right"
snake_head = right
score=0
while True: while True:
for event in pygame.event.get(): for event in pygame.event.get():
if event.type == locals.QUIT: if event.type == locals.QUIT:
exit() exit()
if event.type == locals.KEYDOWN: if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading != "left": if event.key == locals.K_UP:
setheading = 'right' volume+=0.1
snake_head = right if volume>1:
if event.key == locals.K_LEFT and setheading != "right": volume=1
setheading = 'left' pygame.mixer.music.set_volume(volume)
snake_head = left if event.key == locals.K_DOWN:
if event.key == locals.K_UP and setheading != "down":
setheading = 'up' volume-=0.1
snake_head = up if volume<0:
if event.key == locals.K_DOWN and setheading != "up": volume=0
setheading = 'down' pygame.mixer.music.set_volume(volume)
snake_head = down if event.type == locals.MOUSEBUTTONDOWN:
if setheading == "right": aaa+=1
x += 30 if aaa%2==1:
elif setheading == "left": pygame.mixer.music.unpause()
x -= 30
elif setheading == "up":
y -= 30
else: else:
y += 30 pygame.mixer.music.pause()
position.append((x, y)) screen.blit(play_img, (270, 330))
if x==apple_x and y==apple_y:
num1=random.randint(1,22)
num2=random.randint(1,16)
apple_x=30*num1-30
apple_y=30*num2-30
score=score+10
else:
position.pop(0)
if x<0 or x>630 or y<0 or y>450:
break
screen.blit(background, (0, 0))
screen.blit(snake_head, position[-1])
for i in range(len(position)-1):
screen.blit(body, position[i])
screen.blit(food, (apple_x, apple_y))
info="Score"+str(score)
text=r.render(info,True,(0,0,0))
screen.blit(text,(540,10))
# 绘制画面
screen.blit(bg_img, (0, 0)) # 填充背景
screen.blit(stop_img, (270, 330))
# 暂停按钮
screen.blit(logo_img, (170, 60)) # 中间logo图
screen.blit(last_img, (120, 350)) # 上一曲
screen.blit(next_img, (420, 350)) # 下一曲
# 刷新画面
if pygame.mixer.music.get_busy()==False:
pygame.mixer.music.play()
pygame.display.update() pygame.display.update()
FPSCLOCK.tick(3)
\ No newline at end of file
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