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Commit 56fcbba4 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 52f26819
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Showing with 86 additions and 0 deletions
  • apple.png
  • bg.png
  • body.png
  • dfdfsghsadhs.py
  • down.png
  • left.png
  • neuropol.ttf
  • right.png
  • sdc.xzcx
  • sdf.py
  • snake.py
  • up.png
apple.png 0 → 100644
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apple.png

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bg.png

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body.png 0 → 100644
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body.png

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dfdfsghsadhs.py 0 → 100644
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'''a=100000//10
b=100000//14
print(a+b)
a=1
b=0
while b<=100000:
if b%2==0:
if b%5==0 or b%7==0:
a=a+1
print(a)'''
import turtle
\ No newline at end of file
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down.png 0 → 100644
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down.png

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left.png 0 → 100644
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left.png

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neuropol.ttf 0 → 100644
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File added
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right.png 0 → 100644
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right.png

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sdc.xzcx 0 → 100644
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a=0
x=23
n=0
While True:
if a%x
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sdf.py 0 → 100644
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a=0
for i in range(1,100001):
if
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snake.py 0 → 100644
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import pygame
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
x,y=240,120
ada=[(180,90),(180,120),(210,120),(x,y)]
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
FPSLOCK=pygame.time.Clock()
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
while True:
x+=30
ada.append((x,y))
ada.pop(0)
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(right, (x, y))
# 将贪吃蛇的身体画上去
for i in range(len(ada)-1):
screen.blit(body,ada[i])
screen.blit(food, (360, 300))
if x<0 or x>630 or y<0 or y>450:
exit()
# 将果实画上去
# 刷新画面
pygame.display.update()
FPSLOCK.tick(3)
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up.png 0 → 100644
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up.png

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