Commit 4f5fbbc4 by BellCodeEditor

save project

parent 8f3bb7b7
Showing with 25 additions and 78 deletions
import pygame import pygame
from pygame import locals from pygame import locals
import random
# 初始化pygame,为使用硬件做准备 pygame.init() # 初始化
pygame.init() # 创建窗口
screen = pygame.display.set_mode((640, 480))
# 载入图片、资源
bg_img = pygame.image.load('background.png') # 背景图
play_img = pygame.image.load('play.png') # 播放按钮
stop_img = pygame.image.load('stop.png') # 暂停按钮
last_img = pygame.image.load('last.png') # 上一曲按钮
next_img = pygame.image.load('next.png') # 下一曲按钮
logo_img = pygame.image.load('logo.png') # 中间logo
# 创建一个窗口 while True:
screen = pygame.display.set_mode((660, 480)) for event in pygame.event.get():
FPSCLOCK = pygame.time.Clock()  # pygame时钟,控制游戏速度(帧数) if event.type==locals.QUTT:
exit()
# 背景 # 绘制画面
background = pygame.image.load('bg.png') screen.blit(bg_img, (0, 0)) # 填充背景
right = pygame.image.load('right.png')      # 头 朝右 screen.blit(stop_img, (270, 330)) # 暂停按钮
food = pygame.image.load('apple.png')       # 食物 苹果 screen.blit(logo_img, (170, 60)) # 中间logo图
body = pygame.image.load('body.png')        # 身体 screen.blit(last_img, (120, 350)) # 上一曲
left = pygame.image.load('left.png')        # 头 朝左 screen.blit(next_img, (420, 350)) # 下一曲
up = pygame.image.load('up.png')            # 头 朝上 # 刷新画面
down = pygame.image.load('down.png')        # 头 朝下 pygame.display.updata()
my_font=pygame.font.Font("neuropol.ttf",18) \ No newline at end of file
x, y = 240, 120
position = [(180, 90), (180, 120), (210, 120), (x, y)]
apple_x = 360
apple_y = 300
setheading = "right"
snake_head = right
score=0
while True:
    for event in pygame.event.get():
        if event.type == locals.QUIT:
            # 接收到退出事件后退出程序
            exit()
        if event.type == locals.KEYDOWN:
            if event.key == locals.K_RIGHT and setheading != "left":
                setheading = 'right'
                snake_head = right
            if event.key == locals.K_LEFT and setheading != "right":
                setheading = 'left'
                snake_head = left
            if event.key == locals.K_UP and setheading != "down":
                setheading = 'up'
                snake_head = up
            if event.key == locals.K_DOWN and setheading != "up":
                setheading = 'down'
                snake_head = down
    # 设置贪吃蛇的头部坐标
    if setheading == "right":
        x += 30
    elif setheading == "left":
        x -= 30
    elif setheading == "up":
        y -= 30
    else:
        y += 30
    position.append((x, y))
    if x == apple_x and y == apple_y:
        num1 =random.randint(1,22)
        num2 =random.randint(1,16)
        apple_x = num1*30-30
        apple_y = num2*30-30
score+=10
    else:
        position.pop(0)
if x<0 or x>630 or y<0 or y>450:
exit()
    # 将背景图画上去
    screen.blit(background, (0, 0))
    # 将贪吃蛇的头画上去
    screen.blit(snake_head, position[-1])
    # 将贪吃蛇的身体画上去
    for i in range(len(position)-1):
        screen.blit(body, position[i])
    # 将果实画上去
info="Score"+str(score)
text=my_font.render(info,True,(0,0,0))
    screen.bilt(text,(540,10))
pygame.display.updata()
FPSCLOCK.tick(3)
\ No newline at end of file
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