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Commit 438d1ee5 authored 3 years ago by BellCodeEditor's avatar BellCodeEditor
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parent 52f26819
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  • apple.png
  • bg.png
  • body.png
  • down.png
  • left.png
  • neuropol.ttf
  • right.png
  • snake.py
  • up.png
apple.png 0 → 100644
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apple.png

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bg.png 0 → 100644
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bg.png

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body.png 0 → 100644
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body.png

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down.png 0 → 100644
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down.png

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left.png 0 → 100644
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left.png

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neuropol.ttf 0 → 100644
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right.png 0 → 100644
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right.png

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snake.py 0 → 100644
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import pygame
import random
from pygame import locals
# 初始化pygame,为使用硬件做准备
pygame.init()
# 创建一个窗口
screen = pygame.display.set_mode((660, 480))
# 背景
background = pygame.image.load('bg.png')
right = pygame.image.load('right.png')
left = pygame.image.load('left.png')
up = pygame.image.load('up.png')
down = pygame.image.load('down.png')
food = pygame.image.load('apple.png')
body = pygame.image.load('body.png')
my_font = pygame.font.Font('neuropol.ttf',18)
x,y = 240, 120#设置头坐标
setheading = "right"
snake_hard = right
apple_x,apple_y = 360, 300
#设置贪吃蛇坐标
positine = [(210, 120),(180, 120),(180, 90),(x,y)]
score = 0
while True:
for event in pygame.event.get():
if event.type == locals.QUIT:
# 接收到退出事件后退出程序
exit()
if event.type == locals.KEYDOWN:
if event.key == locals.K_RIGHT and setheading !="left":
setheading = "right"
if event.key == locals.K_LEFT and setheading !="right":
setheading = "left"
if event.key == locals.K_UP and setheading !="down":
setheading = "up"
if event.key == locals.K_DOWN and setheading !="up":
setheading = "down"
if x<0 or x>630 or y<0 or y>450:
exit()
if setheading == "right":
x+=30
snake_hard = right
elif setheading == "left":
x-=30
snake_hard = left
elif setheading == "down":
y+=30
snake_hard = down
else:
y-=30
snake_hard = up
positine.append((x,y))
if x == apple_x and y == apple_y:
a = random.randint(1,22)
b = random.randint(1,16)
apple_x = a*30-30
apple_y = b*30-30
score+=9999999999999999999999999999999999999999999999999999999999999
else:
positine.pop(0)
# 将背景图画上去
screen.blit(background, (0, 0))
# 将贪吃蛇画上去
screen.blit(snake_hard, positine[-1])
# 将贪吃蛇的身体画上去
for i in range(len(positine)-1):
screen.blit(body,positine[i])
# 将果实画上去
screen.blit(food, (apple_x, apple_y))
info = "Score"+str(score)
text = my_font.render(info,True,(0,0,0))
screen.blit(text,(0,10))
# 刷新画面
pygame.display.update()
# 设置帧数
FPSCLOCK = pygame.time.Clock();FPSCLOCK.tick(3)
\ No newline at end of file
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up.png

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