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Commit
33f8801d
authored
Nov 05, 2021
by
BellCodeEditor
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1.py
1.py
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33f8801d
import
pygame
from
pygame
import
locals
import
random
import
random
# 初始化pygame,为使用硬件做准备
pygame
.
init
()
# 创建一个窗口
class
Hero
(
object
):
screen
=
pygame
.
display
.
set_mode
((
660
,
480
))
def
__init__
(
self
,
name
):
FPSCLOCK
=
pygame
.
time
.
Clock
()
# pygame时钟,控制游戏速度(帧数)
self
.
name
=
name
self
.
level
=
1
self
.
hp
=
250
self
.
attack
=
40
self
.
max_hp
=
self
.
hp
# 背景
def
cure
(
self
):
# 治疗
background
=
pygame
.
image
.
load
(
'bg.png'
)
self
.
hp
=
self
.
hp
+
60
right
=
pygame
.
image
.
load
(
'right.png'
)
# 头 朝右
if
self
.
hp
>
self
.
max_hp
:
food
=
pygame
.
image
.
load
(
'apple.png'
)
# 食物 苹果
self
.
hp
=
self
.
max_hp
body
=
pygame
.
image
.
load
(
'body.png'
)
# 身体
print
(
self
.
name
+
"使用了治疗术,血量增加:"
,
60
,
",目前的血量为:"
,
self
.
hp
)
left
=
pygame
.
image
.
load
(
'left.png'
)
# 头 朝左
up
=
pygame
.
image
.
load
(
'up.png'
)
# 头 朝上
down
=
pygame
.
image
.
load
(
'down.png'
)
# 头 朝下
my_font
=
pygame
.
font
.
Font
(
'neuropol.ttf'
,
18
)
# 字体
x
,
y
=
240
,
120
def
combat
(
self
,
enemy
):
# 攻击
position
=
[(
180
,
90
),
(
180
,
120
),
(
210
,
120
),
(
x
,
y
)]
info1
=
self
.
name
+
"对"
+
enemy
.
name
+
"发起进攻,"
apple_x
=
360
# 苹果横坐标
info2
=
"造成"
+
str
(
self
.
attack
)
+
"点伤害,"
apple_y
=
300
# 苹果纵坐标
enemy
.
hp
-=
self
.
attack
if
enemy
.
hp
<
0
:
info3
=
enemy
.
name
+
"阵亡,游戏结束"
info
=
info1
+
info2
+
info3
print
(
info
)
exit
()
else
:
info3
=
enemy
.
name
+
"还剩下"
+
str
(
enemy
.
hp
)
+
"血量"
info
=
info1
+
info2
+
info3
print
(
info
)
setheading
=
"right"
class
Player
(
Hero
):
snake_head
=
right
def
__init__
(
self
,
hero_type
,
name
):
score
=
0
super
()
.
__init__
(
name
)
self
.
hp
=
200
self
.
attack
=
50
self
.
max_hp
=
self
.
hp
self
.
hero_type
=
hero_type
print
(
"角色"
+
self
.
name
+
"创建成功,英雄类型为:"
,
self
.
hero_type
)
print
(
"当前等级、血量、攻击力分别为:"
,
self
.
level
,
self
.
hp
,
self
.
attack
)
def
cure
(
self
):
# 治疗
blood
=
random
.
randint
(
30
,
50
)
self
.
hp
=
self
.
hp
+
blood
if
self
.
hp
>
self
.
max_hp
:
self
.
hp
=
self
.
max_hp
print
(
self
.
name
+
"使用了治疗术,血量增加:"
,
blood
,
",目前的血量为:"
,
self
.
hp
)
while
True
:
for
event
in
pygame
.
event
.
get
():
if
event
.
type
==
locals
.
QUIT
:
# 接收到退出事件后退出程序
exit
()
if
event
.
type
==
locals
.
KEYDOWN
:
if
event
.
key
==
locals
.
K_RIGHT
and
setheading
!=
"left"
:
setheading
=
'right'
snake_head
=
right
if
event
.
key
==
locals
.
K_LEFT
and
setheading
!=
"right"
:
setheading
=
'left'
snake_head
=
left
if
event
.
key
==
locals
.
K_UP
and
setheading
!=
"down"
:
setheading
=
'up'
snake_head
=
up
if
event
.
key
==
locals
.
K_DOWN
and
setheading
!=
"up"
:
setheading
=
'down'
snake_head
=
down
# 设置贪吃蛇的头部坐标
houyi
=
Player
(
"射手"
,
"后羿"
)
if
setheading
==
"right"
:
yase
=
Hero
(
"垭瑟"
)
x
+=
30
print
(
30
*
'-'
)
elif
setheading
==
"left"
:
print
(
' 战斗开始'
)
x
-=
30
while
True
:
elif
setheading
==
"up"
:
print
(
"-"
*
30
)
y
-=
30
# 玩家攻击
choice
=
input
(
"请选择释放英雄技能(1攻击/2治疗):"
)
if
choice
==
"q"
:
print
(
"游戏结束"
)
break
elif
choice
==
"1"
:
houyi
.
combat
(
yase
)
elif
choice
==
"2"
:
houyi
.
cure
()
else
:
else
:
y
+=
30
print
(
"请重新输入1或者2"
)
position
.
append
((
x
,
y
))
continue
# 贪吃蛇吃到了苹果
# 敌方攻击
if
x
==
apple_x
and
y
==
apple_y
:
status
=
random
.
randint
(
1
,
3
)
num1
=
random
.
randint
(
1
,
22
)
# 横排第几个格子
if
status
==
1
:
num2
=
random
.
randint
(
1
,
16
)
# 竖排第几个格子
yase
.
cure
()
apple_x
=
30
*
num1
-
30
# 苹果的x坐标
apple_y
=
30
*
num2
-
30
# 苹果的y坐标
else
:
else
:
position
.
pop
(
0
)
yase
.
combat
(
houyi
)
# 贪吃蛇撞墙
if
x
<
0
or
x
>
630
or
y
<
0
or
y
>
450
:
exit
()
# 将背景图画上去
screen
.
blit
(
background
,
(
0
,
0
))
# 将贪吃蛇的头画上去
screen
.
blit
(
snake_head
,
position
[
-
1
])
# 将贪吃蛇的身体画上去
for
i
in
range
(
len
(
position
)
-
1
):
screen
.
blit
(
body
,
position
[
i
])
# 将果实画上去
screen
.
blit
(
food
,
(
apple_x
,
apple_y
))
# 绘制分数
info
=
"Score:"
+
str
(
score
)
text
=
my_font
.
render
(
info
,
True
,
(
0
,
0
,
0
))
screen
.
blit
(
text
,
(
540
,
10
))
# 刷新画面
pygame
.
display
.
update
()
FPSCLOCK
.
tick
(
3
)
\ No newline at end of file
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